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LGR - Undertale - PC Game Review

Uploaded by Lazy Game Reviews on 2015-10-10.

Comments

Anonymous

Undertale seems to expand on the demon negotiation systems in Shin Megami Tensei games where you can talk to demons and try to appease them rather than fighting to get stuff or have them join your party. I might have to pick it up. Thanks for the review! XD

mavrick

a quickie before bed, nice

Lindsay Michelle

Wow, extremely reminiscent of Earthbound in terms of graphics. I'm glad to see people appreciating tropes being turned on their head in such a thoughtful way. Gamers tend to get used to the attitude of "Oh, a confrontation, that means I need to fight this thing!" especially in these types of games, but it's nice to see something that makes you stop and really think before reacting. :)

MeowMix64

I'm so in love with the game and it's story. Even more then that though, there's this concept of what a player's actions represent in game that is brought to life without drilling the player about it. In most RPGs for example, to attack as a cleric or a fighter is the same action with little meaning. Some games try to separate meters around since "mana" as a resource doesn't fit narratively to a warrior with an axe, or an archer doing trick shots. In the end though, it's still the same thing with one's in game actions not fully matching up with the context of the player. (as an example from most games, you're still in battle if the last enemy is charmed and not attacking you, but you need to finish it off or lose everything.) Undertale isn't very satisfying if you go the genocide (kill all the things) route, but everything else (pet the greater dog, avoid the deranged lava spout, type up an essay about your favorite killer robot) has more than just literal meaning, but also contextual as well. In the video, we see that the fly like enemy has flies buzzing around you need to avoid, goat mom's hand is large but she's an experienced caster, the spooky ghost just doesn't feel like attacking since he's kinda depressed. As you explore the world, you'll find more of these situations where monster's "attacks" are not hostile but a part of their expressions, and they'll react to your own expressions. (Try using the stick when you encounter a dog, or instant noodles while fighting the spider queen) There's a ton more things packed into the game so that one person's run will rarely be the same as another's.