Incubus Realms - Escapism 1.295 (nightly) (Patreon)
Content
Changelog 1.295 - “Stepping Stone”
Just like the previous “Stepping Stone” update, this one also introduces a series of more robust systems to future proof the game. They might not all be visible in gameplay, but they will be a stepping stone for new ways to play soon. There are many scenes in the work that will be implemented soon. The Guide will therefore be updated when the 1.3 comes out.
I thank everyone for the patience and support, I feel like I can never give enough of an update especially as time builds up expectations I can never imagine meeting. I understand this isn’t packed with new content, however my focus for this update was to freshen up those first few minutes of gameplay to be the most enjoyable as I have showcased my game at Y/CON last weekend in Paris. It was very stressful, but a lot of people played and liked it. I could also sell a few books and prints to resurface financially a bit.
While things aren’t perfect, mainly money wise, I’m doing a lot better mentally and professionally. This year had me understand and manage myself better. The house is all patched up, my health is great and I’m starting to look into this thing people call ‘social media’, maybe I can get more people to support the project!
- Bugs/Tweaks:
-Kafei not interactable when at pilori.
-Rats no longer require the rope, the pipe is initially closed, that makes more sense.
-You can now still interact with the cart even while it’s being loaded, after all Kafei’s eyesight isn’t great and the others have their backs turned on you.
-Amaïr no longer goes in your companions but instead your prisoners. - Visuals
-New main screen art
-Cells repainted
-Hallway redesigned and coloured
-Guards’ lobby redesigned and coloured
-Fungi close-up redesigned and animated
-Companions and Prisoner background art added + chains and vines frames
-Dice roller screen redesign + animated dice
-New Eye and Sparkles animations
-Felsic sprite fully integrated
--Emotions
--Climber outfit
--Slime TF
--Gnome TF
--Goblin TF
-Events art finished:
--Rohan Slendershrooms Amaïr 2/2
--Rohan Symbiote x Lucien
--Amaïr x Rohan (intro) 7/9
--Anthony’s Dad Memory 5/5
--Anthony x centaur - Improvements
-Video Tutorials with relevant timing:
--Conversations
--Focus
--Turns and Phases
--Inventory
--Rolls
-Interaction menu
--Organised lexical (Suggestions, Sense, Function, Social)
--Input replaced by Search with suggestions including all registered synonyms
--Notes: Summons a screen to take notes tied to an interaction or an item.
-The party is now split into Companions and Prisoners
--Companions get 3 slots
--Prisoners get only 1
--All will be upgradable
-New Fight, Flight or Freeze interactive encounters module
--Allows for more in-depth encounters
--Capture (Experimental)
--Loot
---Loot table mixing the encounter type and the current area (such as lost items).
--Plans are for all encounters to offer a chance of interaction. (Currently only Goblin)
--Use party to help you out
--Choice to be top or bottom
-Better control over text
--Auto-play, no need to click to progress through text, set speed in preferences.
--Buttons (Back, Auto-play, Skip)
-Interactions
--Sparkles to indicate where interactions are (random intervals)
--More sarcastic responses to actions that don’t do anything
---Inspect, Touch, Listen, Smell, Lick, Think, Enter, Hit, Collect, Drink, Eat, Remove, Wear and Talk added to special answers.
---Added more reactions across the game thanks to player feedback.
-Shorter intro
--Skipped through disclaimers, stat screens and all the nonsense.
--Introduction skippable if seen once on device.
-Dynamic naming
--Replaces instances of character appellations by a dynamic variable.
--This allows for characters to reveal their names at any given point in the story but also to have their reputation, your relationship with them, nicknames or physical appearance to be synced with how they’re called across the game.
--Integrated on Cyril, Amaïr, Rohan, Rodolphe and Anthony.
-Optional censorship pack (on demand)
--Requires red shades to see through.
--This is mostly for me to showcase the game during conventions
-Sprites 3.0 (Only Felsic atm)
--Allows for more flexibility over TF, clothing and emotions.
--Conditional hide/reveal parts such as the genitals only showing up if no clothes overlaps.
--Improved organisation. - Content
-New thought corruption: Anthony’s dad
--There are plans to expand it to have exploration within the memory. At the time being it only requires Anthony’s presence.
-Extended mines and caves exploration
--Player is no longer forced to a game over after dividing.
--Goblin form is available, albeit there aren’t too many options yet besides fusing back.
--Same for Gnome form, it’ll be possible to wander around, but mainly to find back your Goblin and fuse back.
--There are plans to fully support these forms within this dungeon, keep in mind however goblins grow weak in plain light, gnomes the same in darkness.
--Player will no longer be unable to read after the Gargoyle’s trade.
--Player is no longer forced to game over after coming back to Gargoyle.
--Freeing the Fey King no longer forces a game over.
--Unfortunately the Forest and Swamp are still restricted to game overs. The later updates will ensure to open these regions.