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English translation of the January update has been added.


Update.

The conversation in Gulliver's room and the "Inside Gulliver's Boots" event have been translated into English. The Gulliver's room can be accessed by entering the door under Lilliput's lighthouse after playing "Encounter with Gulliver".

To return to Lilliput from Gulliver's room, enter the door behind where you entered.


With this change, the transition method for "Encounter with Gulliver" will change after the first time you clear the room. After Gulliver's room is released, when Gulliver is at her desk, a random "Remember the first time we met" option will occur when you are in front of her.


Because of the large height difference in Gulliver's room, a new tool called "Grapple Anchor" has been prepared.

This tool can only be used with that data by receiving it from Gulliver. There are also restrictions on the scenes that can be used.

Please refer to the ReadMe for operations with each VR controller. Basically, you should be able to use the trigger to eject and the grip to hold.

For the mouse, you can use the mouse wheel to change hold, and click to eject.


Note: The grapple anchor is given to you by Gulliver, so its use will only be unlocked in the data after you have completed the acquisition event. Please save your data after completing the acquisition event. (Also, there are restrictions on the scenes in which you can use the grapple anchor.)


How to move to the new event "Inside Gulliver's Boots".

In Gulliver's room, during the night, when Gulliver is in bed, he may take off his shoes and go to sleep. If you enter the boots at that time, an event will occur.


Due to file size limitation, the 7z files are compressed in 7z format. 001 to 003 7z files should be placed in the same folder and only 001 should be unzipped


Please be sure to check the behavior of the trial version before you consider subscribing to the paid plan.

The trial version is now available on GoogleDrive because its capacity has exceeded the limit for free publication on Fantia.


https://drive.google.com/drive/folders/1k9KLG-p-SzxYch4jT_WC7MkqKG9kGKTZ?usp=sharing

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Comments

heckman

Hello! I spent a lot of time in Gulliver's room, it's a wonderful update! I am looking forward to the continuation of a scene I found while Gulliver is sitting on the couch! I have noticed that Gulliver often T-poses before sitting in the green chair and while standing from the bed. She also walks through the corner of her bed and table when moving from the bed to the couch. This next one is probably not an issue that can be fixed, but I was hoping to be able to ride on Gulliver's shoulder as she walked around her room. Unfortunately, being on her shoulder when she stands from a chair kills the player. I understand if there is no intention of fixing this. Regarding Sergobot's problem, I did some testing. Receiving the Grapple Anchor, then saving and quitting does result in the loss of the Grapple Anchor after reloading the game, and the "First Encounter with Gulliver" event needs to be completed again. However, the event in which the player is given the Grapple Anchor can be saved and continued from without issue. This allows people who are experiencing this problem to easily reobtain the Grapple Anchor. I hope my comments may help you to improve the game even further. Thank you for all of your hard work!

Osedax

Was hoping I'd get a kiss if I made it outside the boots, lol