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This was my second project for my game design class! 

It wasn't supposed to go wrong. You start stranded in a volcano, the path behind you blocked off by fallen rocks. You can't find the rest of your crew, maybe they didn't make it. Your jetpack certainly didn't. But you have to toughen up. You must use your abilities to escape this deadly volcano!

We had to prototype a level, first with a style sheet and a paper map, then whitebox and playtest, and then polish before the final playtest! We were given a set of mechanics, I worked with them to create what I think is a satisfyingly level that gradually introduces the mechanics while still offering a fair challenge!

You can play it yourself! Let me know what you think!

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