Some data on how often I launch updates (Patreon)
Content
Hello!
My patrons of many years may have noticed that in the past I produced updates extremely fast. As time went by, the updates became less frequent, mainly because I started to set a slightly higher quality standard for my games, as well as starting to make most of the animations from scratch, so there isn't so much repetition.
Still, I always worry about how long it takes me to finish updates because my Patreon page here is set up to charge every month, so the longer I take for an update, the more "expensive" it is. I once did a poll to see if you guys preferred "per update billing", but the overwhelming majority preferred monthly billing, I think because it makes people more in control of when and how much they spend, I don't know.
Anyway, I made a compilation of how long it took me to finish and publish each update since the beginning of 2019. Here the numbers:
HA = House Arrest; SS = Solvalley School; HST = High School Tutor
If you ignore some points out of the curve, you can see that the new updates take basically twice as long as the old updates, generally speaking (2021 onwards).
I don't know if the increase in quality justifies 2x the time for each update, but I guess things are not as bad as I thought. Still, I think if I work with 100% focus, I can reduce the time for new updates considerably. But that is easier said than done...
What is guaranteed is that it will be impossible to replicate the breakneck pace of the old updates without considerably impacting the quality of the things I do. It may seem unbelievable, but in the old days I didn't write the scenes before I did them! I would first create the images and animations that I found interesting and only afterwards I would create a text for them in poor, broken English. Maybe it is because of this completely absurd working methodology that the first versions of Solvalley looked so bizarre and chaotic...
Well, I'm going back to work now.
Bye!
Here's a picture of Zoe's hot ass before I finish the post...