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Hey, a quick report here.

First, I made an experimental update to Honeymoon Island that you can see in the last post. It's just an experiment with real animations rather than just alternating two frames - which is pretty lame. Overall, the animations are OK and much better than the old method, but there are two (Ellen rubbing her pussy on the MC's dick, close up and normal) that I didn't like. I'll probably have to redo one of them because the loop isn't perfect and you can see when the video "restarts", but I'll leave that for later.

Note that these animations are quite simple. In my spare time, I'm studying more advanced animations, such as Cascadeur's feature of applying physics to models, which makes sex scenes look much better and more natural. But at the moment, I'm not using any of this, and I'm animating the scenes in DAZ Studio itself, which is really, really bad. I still don't know if I'm going to use this knowledge I'm acquiring on Honeymoon Island, perhaps only in future projects.

HS Tutor

For HS Tutor fans, know that I'm working hard on the game. I've added a new house to the 'world map', which is the principal's house, and probably the last place that will be added to the game. The Principal's mission will be divided into several quests where the MC explores the school and tries to solve problems to gain Angela's trust. The first quest is almost finished, and in it the player will have to talk to different characters to collect suggestions and items that will help in his Zoe re-education program (spoiler alert: the re-education fails miserably because we're talking about Zoe here). During the quest there are some funny and horny things happening here and there.

After this quest, the daughter of the principal, Pamela, will be introduced.

At the moment I'm finishing the first mission and also creating all the 3D environments that will make up the principal's house.

My goal is to finish the update before the end of June, and I'm going to keep working like crazy to make that happen.

 The school quest has "gameplay elements" because the player has to acquire items and try to solve some simple puzzles, but in the end it's all just an excuse for what's really important: giving the girls a chance to interact and generate hot scenes.

Solvalley

Today I woke up thinking that I need to redo Aya's old scenes, which are still from the RPG Maker version from seven years ago (or even more, I've lost count). Holy shit... I can't believe it's been so long since I started working on Solvalley School. There are some patrons who have been with me since the beginning, which is pretty insane and makes me very grateful.

Well, I've decided to slowly start redoing Aya's scenes, and also some of Anastacia and her sisters, and Lucy and Milena, which as far as I know are the last remnants of the extremely ugly RPG Maker version. Since I have some scenes ready, I'm thinking that as soon as I've redone Aya's old scenes, I'll create an update with some of the new scenes that didn't make it into the last update. But I still have no idea when this will be ready, because my attention is now on HS Tutor.

Bye!

Comments

Alex333

Traduzcan al español tutor HS

tkcorp8000

Hi. Unfortunately, my games are too big to be translated. HS Tutor must be over 400k words, that's more than 4x the size of the first book in the Harry Potter series. If I hire someone to translate it, I'll run out of money to pay the electricity bill lol. I also don't usually accept free help, because I don't want to get into legal trouble, since I make money from these games, and I want to avoid anyone working on them other than myself. Even if I try to translate it myself (I don't speak Spanish, but I do speak Portuguese so I think if I use the help of automatic translators I can make something that the Spanish-speaking public will understand), I'll spend many months on this task and delay all the updates, something I can't do.