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Hello!

I've decided to write a few things here, but I don't know if anyone cares. I probably wouldn't care if I was a patron of myself, but let's get to the point...

About HS Tutor 

First of all, it seems that the majority of you (70% at the moment) still think that there is a lot of potential to be explored in HS Tutor. I had the impression that people were already getting tired of the game, but I guess I was wrong. For now, I'm not going to change the plans, I'm going to do the story of the Principal and her daughter, who is going to be a rebellious girl with big boobs and lesbian tendencies, and then the endings. I haven't decided how endings will be like yet. One possibility is an ending for the daughter, and after the player sees it (for example, Zoe's), a daughter+mother ending is unlocked (in this case, Zoe and Mila).

As for the potential that can be explored, I don't think it will be difficult to create multiple extra scenes. The girls in the game have good chemistry with each other, so if you put two or more of them together, something funny and exciting will always happen. The combinations are practically endless, so it won't be difficult to explore several extra scenes once the storylines are all completed.

I'm already working on HS Tutor, but very slowly for now. After 3 months in Solvalley, I got a bit tired and needed some time on something different (I use basically the same tools to make the images and animations in HS Tutor). In the next few days I'll show you the models of the principal (which I've changed slightly) and her daughter.

About Patreon tiers 

A long time ago, the $3 tier of my Patreon page was only for Solvalley. The $6 tier was for HS Tutor and House Arrest. However, I made a mistake and even after I finished House Arrest, the $6 tier still promised updates to the game. I discovered that there were at least 2 patrons who paid me $6 without knowing that the game was already finished, and they were obviously a little disappointed. To try to make up for my mistake, I sort of canceled the $6 tier and moved everything to the $3 tier.

I haven't changed it since. Partly because what I currently get on Patreon, about 1.3k a month before taxes, is enough for me to pay all my bills, eat, and still put a little in a savings account. Yes, living in a godforsaken shithole has its advantages. The downside is that leaving the house is always a life or death adventure (in fact, I almost died a few times).

Anyway, I'll probably revive the $6 level for the game that will follow Solvalley School. I have Honeymoon Island, which is a new project, it would theoretically be in the $6 tier, but I know that some people have already signed up for the $3 tier because of that game, so I'll probably keep it in that tier. I'm not sure what to do with this game yet...

About Honeymoon Island 

Honeymoon Island (the full name of the game is "The Mystery of Honeymoon Island") used to be just a way for me to practice with new tools. Now I'm working on the game with the following mindset: "What would a game I made look like if I had commercial intentions instead of making something for pure fun where girls talk obscenities like sailors all the time?" The result is a much tamer and less over-the-top game. The problem is that I think a lot of you guys like the over-the-top part of my games, so I predict that Honeymoon Island won't be very popular here. But I'm still going to keep working on the game, and this is more of a "business" decision. I may try to monetize this game on sites like Steam (I don't know if they'll accept it) or things like that in the future.

Right now I'm working on the second update for this game. My intention is to finish it this month. After that, I'll devote 100% of my time to the next HS Tutor update, which is what the vast majority of my patrons really want.

Finally, about Solvalley

Remember those scenes that were 99% done? They're actually 100% done, the only thing left to do is to turn their text into something Ren'py can understand.

I haven't touched any of them yet, though, mainly because I still have some scenes to finish, but I need some time away from Solvalley now so I don't overdose. That's why I ask for patience from those who are waiting for the rest of the scenes.

 

 Some pictures of Honeymoon Island, my "commercial project" that might be sold on a website or something in the future. I'm experimenting with ways to make the game a bit more interactive, with options that generate slightly different outcomes depending on the player's choices, and a heart meter that measures the horniness of the MC's "girlfriend" at certain events. When her meter is full, she becomes much bolder and says dirtier things. Since this game is going to be short (it only covers 7 days on the island), depending on its popularity when I finish it, I may create totally different branches to create a really interactive story. But the intention at the moment is just to work on a single branch.  

I also don't want this game to get too much in the way of HS Tutor, which is my main project at the moment. 

Comments

Starsent

Of course I'm interested in reading your thoughts. You might think a bit different about Petreon. You're charging far less than many other creators, yet release more content and quality than them. If anything, you might at least try to escape that shithole, unless something is keeping you there or you really enjoy the thrills. Anyways, I'm looking forward to what you have in store for us in the future.

legojoe

The reason I find HS Tutor great is that it's very close to like Free Use. Yes there is some work involved but it's very simple and easy to navigate through the game, characters, lore, and sex.

tkcorp8000

Yeah, that was one of the intentions with HS Tutor, to be a game where there's not much stress, just a lot of girls to meet and then do kinky things.