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I give a little overall report of what i did so far in the last 2 weeks.

First i kind of re created and organized all my variables/switch and re written some events for better coding, added a fev extra dialogues to make it feel less rushed the text in some cases.

Now i will writte about what is more important for you guys than some smart ass code improvement.

I removed and re-created the Relationship track event. Now after you chose your route, you can view it in the bedroom by using the scroll

I honestly like this version better.

Next i improved the daily task system to make it less boring.


I probably will draw a character as the player moving the crate/vase, depends how much time i will have left.

This is what i improved now i m talking about some new stuff.

I made another feature, you will be able to customize Samira (Breast,Pussy,Ass)

its going to be compatible with the whole game animations/images - added more emotions (7/body type) i also improved the animations, its become slower, wider tongue, better tail animation etc.

i m not fully implemented into  the game yet but all the content for it its done (emotional damage because i need to code in around 140 images + 56 animation file) because of the variants, and its not even including the scene i m working on.

by the way i also working on deploying my game to Linux/Mac so if you guys have or know someone with Linux or Mac and would like to help me with testing let me know.

Aaaand here is some pictures about the customization system. (Not sure about the text yet i just writted down what comes to my head in that moment)

Now guys this is all for now, if you excuse me i need to contine my world war against my game.

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