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Hey,

Another short preview! As usual it's work in progress and so and and so on. For example some might notice Master stepping in the air at least once during the second shot here. A pretty common type of re-rendering target, since the displacement maps cause the surfaces to offset slightly, meaning at render time it might not be exactly where it was while animating, making it easy to miss in test renders, unless your test render happens to be during the frames that were the issue!

I'm currently doing re-renders on my older PC , and by my calculations it should be able to keep up with the main renders, so any re-renders shouldn't affect the final schedule (assuming the amount doesn't grow by a lot), which was calculated with just the render PC doing renders. I expect roughly 2-3 weeks of rendering remaining. I'm hoping for a release before the 17th of September, but as usual, while I don't expect massive delays at this point, I'd rather not promise anything, as things can always go wrong with hardware and if I've missed something bigger during test renders, I might need to do more re-renders than expected, and so on.

That's all for now!

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