Progress report, and a Thank you! (Patreon)
Content
Quick update: The unity release might be late a day or two (so Monday or Tuesday probably), this is all taking a lot more time than I'd like! I'll also have renders of the new character out around the 14th-16th.
Hey!
First, a huge thank you to everyone of you for helping me reach over 5000$ in total pledges!
I'm pretty surprised at the sudden growth during the past few months, especially during this month, since there hasn't been that much visible activity compared to previous months. In the first place, I never expected this to grow so much in a year. Even my optimistic predictions assumed I'd cap at 4000, and then maybe get to 5000 slowly after a few years.
At this rate I might be able to afford hiring someone to help me with audio, or making new characters, or something similar! Although currently getting additional rendering equipment is a priority.
I hope to match your expectations on the upcoming months, and I hope I don't fall short!
Progress report on the Unity version:
Sorry for the slow month regarding content!
I might have been a bit naive thinking I could get this done in a couple weeks. In addition to needing to rest a bit, after pretty much working non stop during May and June, learning to use C# and Unity has been a bit hard on me. Learning to use UE4 was much easier thanks to the blueprint system, which is a bit more artist friendly I feel! But it's all finally coming together. Mostly thanks to a kind person on deviant art, who wished to remain anonymous.
Before they arrived, most of my time was spent with going through tutorials, and learning some C#. Basically, they built most of the base systems for me (outside of the VN plugin itself, which I got from the Unity assets store), so that ended up saving me from figuring out a lot of stuff myself. Especially since I'm not that experienced with coding. It's likely that what I would have come up with, would have caused issues going forward, so I'm very glad they got in contact with me, since I can be a bit stubborn about asking for help from people.
So, currently I'm in a position where all I need to do is piece everything together. Well not that that's a small task either. And there are a couple things I still need to figure out. But if all goes well, I should have the Unity version released for patrons some time next week, I'm hoping before the end of the month, but I can't promise that. Public release will follow a couple days after again, to make sure there's no game breaking issues before that. I'll also release recordings of the prologue at this point.
After all that is done, I can finally get back to creating new content! Which will be an oral vore scene, with a rope climbing (or something similar) mini game. It will also feature a new character, so I'll be posting pictures of her, once she's done in early August. I'd like to have a WIP of the scene out during August with playblasts as well. But we'll see how all that goes. So expect a bit more activity on August.
The pictures are examples of portraits for the Unity version. These will be used during dialogue parts outside of events, and during internal scenes, or when a talking character is off screen. I will however include a button to hide/unhide them and the UI, so you can still view the videos unobstructed as well.
Initially I was going to have them animated, but I'd need to model clothes for that, and there's currently no time to do that. Also, I want to be sure most computers will be able to handle the videos, before I add additional videos on top of that! In the end it's improving the presentation, which isn't as important as doing actual new content, but it's something I'd like to have at some point.
I was actually considering commissioning someone to make me drawn portraits, and I still might do that in the future, but we'll see.
The clothes here are place holder, and are just flat colors painted on top of the models, they're also missing shoes! I'll eventually have 3D clothing, but it's not a priority yet, unless a scenarios requires them for the interaction etc.
Thank you all for your support & patience!
Have a nice weekend!