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Hi everyone ^_^

Welcome to another weekly build update. Having run a quick poll it seems that most people want me to complete the Fem/Sissy Trainer encounter before release so I'll be continuing into this week. Things continue to move along, albeit a little slower than hoped, but since last week Baylee's roommate content is now finished, and I've made progress on the Fem/Sissy Trainer encounter.

My current intentions are to finish up the Fem/Sissy Trainer scene. I'm hoping for an early weekend release (Friday/Saturday), and will be pushing hard to make sure that is the case. Additionally, I'm working on the art commission write-up for a big new set of art commissions which will cover; scenes from the last few art polls, new room system assets (wallpaper and floors, posters, and maybe some furniture), more tattoo images (I've been saving them up so far until I do the implementation), and a few new character images.

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My primary goal of this build was;

  • Fem/Sissy Trainer Sissy Ballet Encounter (in progress) - I've almost completed the first section of the encounter, which is probably the longest part and covers the player getting some new ballet clothes. The next part is the actual ballet class, and then the finale (which splits with one ending giving the player an opportunity to give Laura oral).

As such, my other major plans for this build were;

  • Baylee Roommate Basics (complete) - Baylee now has all of her basic roommate interactions and code, from being given chores, to being set which bed she's in, and things such as hanging out with her.
  • Roommate/Slave Bed Code (complete) - This is all done, and went smoother than expected. With this in place adding more Roommates/Slaves should go smoother.
  • School Interrupt Encounters (in progress) - I've started work on the code for the school interrupt encounters, but have yet to get around to the scenes themselves.
  • Celeste Teasing School Class Encounter (complete) - This was a pain of a scene to write because of the number of outcomes. In the future I'll have to figure out a better method to handle them or to avoid scenes where any teacher can be present, but this scene at least felt like it came together well in the end.
  • Roommate/Slave Movement Handler (complete) - Now finished, the Rooommate/Slave movement handler was implemented pretty smoothly. It isn't as in-depth as I would have potentially hoped, not yet having the capacity for multi-character interactions, but adding that likely wouldn't be too complex and is something I could add in the future.

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Hope you all are excited, and happy gaming ^_^

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