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Hi everyone ^_^

Welcome to another weekly build update. This development cycle continues to be a bit of a mixed bag. The roommate/slave system content has been coming along nicely, getting into shape for me to expand on the existing roommates content and add new roommates/slaves, but I'm still making slow progress on the Fem/Sissy Trainer's sissy ballet encounter. 

My current intentions are to finish up the Baylee content, and then divide my time between the school interrupt content and the Fem/Sissy Trainer scene. I'm hoping for a weekend release, and will be pushing hard to make sure that is the case. Additionally, I'm working on the art commission write-up for a big new set of art commissions which will cover; scenes from the last few art polls, new room system assets (wallpaper and floors, posters, and maybe some furniture), more tattoo images (I've been saving them up so far until I do the implementation), and a few new character images.

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My primary goal of this build was;

  • Fem/Sissy Trainer Sissy Ballet Encounter (in progress) - I'm about a third of the way through this story encounter for the Fem/Sissy Trainer content, though it has proven to be much more difficult to write than expected. I've taken a brief break from it, as I wasn't happy with how the original writing was going, but I suspect it'll be ready for the next build.

As such, my other major plans for this build were;

  • Baylee Roommate Basics (in progress) - Almost complete, Baylee now has all her base night content, code interactions, her roommate talk scene, and some of her roommate interactions. I still need to, however, do her room hangout scene, her room tasks talk scene, and her room sleep location scene (these being the scenes where the player talks to her about her sleep location and currently assigned task).
  • Roommate/Slave Bed Code (complete) - This is all done, and went smoother than expected. With this in place adding more Roommates/Slaves should go smoother.
  • School Interrupt Encounters (in progress) - I've started work on the code for the school interrupt encounters, but have yet to get around to the scenes themselves.
  • Celeste Teasing School Class Encounter (complete) - This was a pain of a scene to write because of the number of outcomes. In the future I'll have to figure out a better method to handle them or to avoid scenes where any teacher can be present, but this scene at least felt like it came together well in the end.
  • Roommate/Slave Movement Handler (complete) - Now finished, the Rooommate/Slave movement handler was implemented pretty smoothly. It isn't as in-depth as I would have potentially hoped, not yet having the capacity for multi-character interactions, but adding that likely wouldn't be too complex and is something I could add in the future.

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Hope you all are excited, and happy gaming ^_^

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