The Repurposing Center (alpha) 0.5.3(a) (Patreon)
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Hey everyone. Some of you might be surprised to see an alpha, both because I've rarely managed to get them out, or because you're in the $5 tier. More details on this are included with the previous post, but effectively whilst I'm not 100% finished with this build I didn't want to leave you all a month without a build, so as a solution I've put out this Alpha build for you all ^_^
The build itself is a bit of a mix of different matters, with a lot of behind the scenes work. The part that took the longest was most definitely the outfit system update/rework, which focuses on making it easier to classify and detect outfits. This might not sound too thrilling, but it will be very important going forward for various areas of content, especially for the Fem/Sissy Trainer and other clothing-related fetish content, so it needed to be done. There is also some smaller continuations of content, such as the wrap-up to Tilly's quest, the next Hucow Dairy story scene, and the first of the tier 3 Fem Trainer Sweet Sissy narrative scenes.
The main content is; Outfit Category System Rework, Tilly Quest Reward, Hucow Dairy Continuation, Mae Access, Transformation Pod, Fem Trainer Sweet Sissy Intro.
1/ Outfit Category System Rework - All outfits in the game have been updated to now have both a 'Category' stat and a 'Tags' stat. The 'Category' of an outfit determines it's major descriptive aspect (such as Dresses, or Suits), and is used in some instances for quick detection (such as Nightwear, or Uniforms). Meanwhile, 'Tags' are used to describe various other qualities of an outfit (such as Feminine/Masculine, Exhibitionist, Latex, etc.). In the future these variables will be used to calculate the style of the player, along with allowing me to make outfits generally more relevant to the game.
2/ Tilly Quest Reward - Tilly's personal quest now has an actual reward, which will arrive in your mail (in the morning) the day after you complete it. Players will be rewarded with a new piece of furniture, which when placed will give the player an extra action/energy-point, and will also lower the chance of Bimbo walk-off's (where Bimbo players accidentally miss their planned appointment).
3/ Hucow Dairy Continuation - The next of the Hucow Dairy story encounters has been added to the game, seeing the player talk to both Betsy and Robyn about the Dairy a bit more, finding out about the regular Farm Competitions that occur.
4/ Mae Access - Players now have another way to meet Mae (the tech-seller). Players who have completed at least one quest for Felicity can ask her about her tech setup, allowing her to give the player the directions over to Mae's shop. There isn't currently any extra content with Mae, but I have plans for her in the future.
5/ Transformation Pod - The Transformation Pod that the player can buy for their Bathroom now works! Players can use it to quickly change their appearance in various ways. This uses a new coding technique I've been testing out, that allows variable updates to occur within the page, making it quicker to use (though it frustratingly as a few limitations stopping me from using it within stores as I'd hoped).
6/ Fem Trainer Sweet Sissy Intro - The first of the Tier 3 encounters has been added for the Sweet Sissy branch of the Fem Trainer content. In this encounter the player is gifted a new outfit, while Laura explains to them what their new advanced course will cover, and giving some hints to how this narrative path might end.
Other additions included; This build is rather broad in the topics it covers, and includes a lot of bug fixing and tweaks. New character images and clothing images by Silverjile have been added to the game, along with some major tweaks to high-end lactation production, and some fixes to the avatar image system. Perhaps the most important addition though is the inclusion of the highly requested 'Leave Apartment' button.
Tomorrow I hope to; This week my plans are mostly focused on three areas. The first is the continuation of the Hucow Dairy content, with the primary goal at the moment being to add in 'Hucow Breeding' (in terms of the player being bred), with the player being able to select whether they want to be auto-bred when fertile and non-pregnant during visits. The second goal is to continue with the Fem Trainer Sissy content, working my way through the core narrative scenes I have planned, with the next one being an embarrassing ballet lesson. The last focus of the week is to work on Tilly's final two dates.
Change Log:
- [Full listing to be added later]
- //
- Lots of new variables
- A few minor bug fixes.
Hope you have fun :)