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Hi everyone ^_^

So, with only a quarter of the year left, I thought it might be a good time to go over what I want to get done during that time. I'm going to try to be realistic, especially with my recent writing speed, and balance out my desires for writing with what I can likely manage. It's also possible I slot something into the schedule that isn't on this list.

That said;

  • Fem/Sissy Trainer Rework (Narrative Encounters) - This has taken up my last few of months of writing, and has ended up being a bigger task than I believed it would be. Still, I think it's some really great content, and that the third stage of it will continue to be fun to play through. Having a complete path in my game has long been a hope of mine, and what better place to finish first than the Fem/Sissy Trainer content.
  • Fem/Sissy Trainer Tasks System - Part of the Fem/Sissy Trainer content, meant to add more replayability and randomness to the content, the tasks system is a slightly lower priority for me than the narrative encounters. This task system will see the player getting random tasks (or new rules) to deal with from Laura, with associated rewards and punishments.
  • Trainer Management NPC - After spending some time working on the Trainer content I've come to the conclusion that 'one size doesn't fit all'. Effectively, there are times that the Trainer content just isn't going to fit what players want, such as how the Fem/Sissy Trainer transformations deal with herm players. This NPC will allow players to choose to accept the Trainer content into their games in a more natural manner, along with letting them pay for certain concessions from their trainers.
  • Apartment System Overhaul - A long awaited feature teased during the 4th anniversary post, the apartment system overhaul will see the player being able to have new rooms built onto their home. This overhaul will also see players able to better customize the appearance of their apartment too. In theory this will offer up some serious late-game bonuses and conveniences to the player, and will just generally look pretty cool.
  • Furniture & Carpentry Store - To go with the apartment system overhaul players need somewhere to buy those new rooms and customizations, as such there will be a corresponding store. Staffed by a tom-boy named Piper, this location should be a new and interesting store for players to browse. 
  • Skills Rework - Skills have been overly simple in the game for too long. My intention is to rework skills to increase more intuitively over-time by players undergoing lessons in the new slave school location (more on that in a moment), or by using the skills in question. This will also add lots of new skills to learn, with the most important being a new 'Education' skill, which will be very important for certain jobs.
  • Starting The Slave School - The slave school, winner of the 4th anniversary poll, is a big daunting area of content for me to write, as such I don't expect to get too far into it this year in all likelihood. However, I do want to get some of the basics of it written into the game, including writing some of the new trainee programme members, owned submissive/slave students, a few free-person students, and of course the teachers. There is so much to talk about on this that it could be its own post, therefore I won't go into any further details for the moment. 
  • Filling Out The Deg Brothel Job Encounters - This one is kind of simple, but I just want to have at least 5 job encounters on each branch of the Deg Brothel job so it doesn't feel like an unfinished area of content anymore.
  • Tilly Dating Path - Tilly's dating path is probably the most complete of the dating paths in the game so far. As such, I want to work through writing the rest of her dating path, opening me up to start concentrating on a new dating path (likely finishing Villin before circling back to Davis). There are about 2 more dates left to write, and an immediate ending with Tilly (with another ending for the auction path added much later).
  • Tilly's Personal Quest - On Tilly's dating path there will be a personal quest for Tilly. This quest will see the player trying to better figure out her origins, and potentially trying to cure her airheaded-ness and hyper libido.
  • Maid Job Start - The next major job I want to work on is a traditional maid job, which will have a narrative set of encounters within it. This job will see the player being recruited by one of a couple of NPC's, with one NPC being much more sexually focused, whilst the other will be more normal (with a few sexual opportunities). I'm not sure how far I'll get with this during the rest of this year, but I'd like to at least get it started.
  • Writing More Hucow Dairy Content - A long-time favourite area of content, I want to return to the Hucow Dairy and write up the next major set of encounters for it, continuing the narrative I started a few years back. This will see more interactions with the named NPC's, and the player being able to undertake farm shows to be graded on their lactation.
  • Starting The Next Trainer Rewrite - I'm not sure whether I'll be reworking the ABDL Trainer or the Pet-Play Trainer first, but I want to also get started reworking one of them. This will include new branching options, narrative encounters, and in both instances a second potential trainer for the player to choose (a Daddy-Dom character on the ABDL Trainer content, and a more sexual/sensual Pet-Play training heiress/socialite)
  • Allowing Players To Clean Up Mari - Something that is a community idea which I quite liked, I'll be adding in an option after her personal quest to get Mari cleaned up and in some nicer clothes.

A bit of jumbled list of thoughts, and in no particular order, but I think it gets across my plans pretty well. Effectively, I want to concentrate on; the Fem/Sissy Trainer, the apartment system, the slave school & skills rework, and then some other areas of general playable content.

Hope that gets you all excited, and happy gaming ^_^

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