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Hi everyone ^_^

It's still taking me a little bit of time to get back into proper practice, but I still wanted to quickly let you all know what I've been up to this week. For the most part (apart from some minor setbacks) writing has been going well. My original hope had been to put out a Friday night build, but that's likely to be a Sunday night build instead. 

So, without further ado, the plans for the build are;

  • Complete the roommate/slave task system [Done] - As part of the introduction of roommates with Jess (and robot Alice being revamped), assigning roommates tasks was one of main aims of the setup. Player's can access a menu to assign these tasks, or they can do it through conversation with the character, though not all tasks are immediately available as some might be locked behind relationship score requirements (or other requirements). Tasks often pay an amount of money (some in the future will offer other benefits), though the character must have undergone about half of the day (3 time segments) of the task to offer up the reward. Money from roommate/slave tasks is received before upkeep is removed from your account. In the future I want to expand on this so that assigning unpleasant tasks lowers the relationship with the character, and vis versa.
  • Complete the roommate/slave sleeping system [Done] - Another aspect of the roommate/slave system is that these characters will now sleep in your various beds and sleeping spots. At the moment this is mostly cosmetic and for role-playing purposes, but in the future this will tie into the relationship score requiring you to match up the characters likes to an appropriate sleeping spot (with an extra bonus boost if the player shares the bed with them).
  • Keep better track of player upkeep/finances [Done] - Part of keeping track of the state of your apartment that I've wanted to add is a log breaking down income and upkeep. This is still early into setup, but it should give you a better idea of exactly how your upkeep is calculated.
  • Task and sleeping conversation options with roommates/slaves [Done] - To make the sleep and tasks system feel less static, players can talk to their roommates and slaves (Jess and Alice currently) about where they want to sleep and what sort of work they prefer. 
  • More Jess interactions [In Progress] - Part of expanding on the new Jess roommate/slave content is adding in a few more scenes with her to allow the player to enslave or un-enslave her. Enslaving will give a decent penalty to her relationship score with you, freeing will give a smaller boost. 
  • Vending machine dormitory store - As some of you have spotted, a couple of builds back I added in a snacks/drinks pantry within the player's room (which only had content for ABDL characters at the time). With this update I'm adding in a vending machine store to the main hall of the dormitory, which will let you buy various snacks. Some will be cheaper but more fattening, some will actually help you lose weight (but be more expensive), some will cause TF's (highly random - or within a specific type of transformations depending on what you're eating/drinking), and some are just normal food/drinks. This will become more important in the future, for now though it'll be a more random way of transforming your character without going through the purchasing specific transformations.
  • In-room wait option - Something I've had requested for a long time is the ability to skip through the day without having to work, train, or go on dates. Of course there are a few issues in implementing this, mainly with creating in-room scenes for when various issues trigger (lactation spill, sex addiction, cum addiction, etc.), but those scenes are planned as part of this addition. 
  • Pet-Play Trainer tasks framework - A long awaited expansion on the existing Pet-Play Trainer (stage 2) content, I'm hoping to add in at least the framework for tasks and then try to get a little more done each build. So, hopefully there should be some interesting mini-quests/tasks spread into the Pet-Play Trainer content soon, along with punishments and rewards for how the player performs. 
  • Minor updates to the intro [Done] - Having taken another look at the intro, I noticed a couple of other issues with it that needed fixing. One of the main ones was that players on a masuclinization start, or who were just playing the non-transformation start as a man, would still be assigned a girly room as default, so I've corrected that out and made it more reactive to the player. But, there's also some minor fixes and general edits thrown in to help improve the intro a bit further.

I'm also happy to say that there's more artwork under way from my main artist, and a whole bunch of new food/drink images that's almost done with being worked out with another artist.

Hope you all are excited, and happy gaming ^_^

P.S. Is this mini update easier to manage than the big ones I normally put out? If it is it might be a better format for keeping you all up to date, so let me know.

Comments

Wild Bill

Speaking of masculinisation, I've noticed that the seasonal scenes all give girly clothing. And on the Christmas one, it might be nice to have Santa sit in *your* lap if you have a big strong character (guy or girl).

Nodnyl5

I like this update format. Personally prefer it

jpmaggers

Thanks for the feedback Lyndon. It was easier to write too, so I'm tempted to start using this new format (the old one got a bit cluttered) ^_^

jpmaggers

Hi Wild Bill ^_^ Good call, but things like swapping out seasonal encounters and clothing will take some time. If you want a better picture of how I'm going to handle clothing for seasonal encounters then take a look at the Anniversary (Founders Day) encounter where you get both a dress and a head-wear item, so everyone has something :)

Wild Bill

It's not exactly even though, a girl or a guy with a feminisation arc can use both of those, a regular guy can't. He should get a sparkly pair of trousers instead IMO.