Finally got DLSS working in TAA pass (Patreon)
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It's a separate implemention, it's not done via replacing the exisiting FSR2.
Actually when using this you would need to keep FSR2 off.
All the post-processing are reserved cuz DLSS is done in the TAA pass which is before most post-processing.
Anyway so far I am seeing way less artifacts than FSR2, as expected.
Pic 2 is DLSS in rapid camera rotation, and pic 3 is FSR2 with the same motion and captured at the same angle, you can tell that FSR2's image looks much more aliased.
I still need to test it some more before I can release it.
Don't expect this to have a huge performance boost for 20/30 series cards, cuz it's the same as FSR2 performance-wise, only with better image quality.