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Hi, I would like to get some constructive criticism of the story "Prisoner Colony 41". At this time (v 0.29) it can be played till the player uses the aphrodisiac to seduce the doctor. That's about 10 game days.

I have a plan about the story course. But I'm not sure about minigame teraformation, cleanup and other gameplay stuff. 

I have been immersed in the game for a long time, I have no distance. I would be glad for someone's opinion.

Thanks 

Comments

Anonymous

Hi! I'll give you my thoughts about it in the "tfgames site" discussion.....

Hippo Melanion

I just recently started the game and played around the beginning of day 4. In the beginning it could maybe use some mentioning of rewards for good behavior. This could help the story a little bit: giving the player some agenda to resist or comply. Rewards could be (earlier?) access to the prison shop and similar. You could tell the player more about the facilities in the prison and what kind of (rare?) entertainment might be available. On the other hand tell more about the potential punishments. Maybe even better than telling: show them. This could be done in the form of threats of use of certain devices etc. And later the full scene if player "earned" it by misbehaving or disobeying. In the terraforming minigame I am not sure if waiting for the probe is a bit frustrating - as a player I couldn't do much other than wait, but this looks as if it would change in later days. The cleanup mini game has random factor that might be frustrating, as the player can't do much to influence it? I mean the placement of the opponents. I would suggest getting rewarded for completing quickly. I will continue playing and let you know if I have other suggestions.