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Hi all!

We're proud to present yet another content build of FurryVNE. This one implements someone you might recognize - Elaine! You can find her on the cloud platform.

Many thanks to HollandWorks for lending their OC.

This build also introduces a few new parts as well as general bug fixes and improvements.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

You can find the download here:

>>> CLICK HERE TO DOWNLOAD <<< (<--- for patrons.)

As before, we would like to point out that this is a pure content build. The work we showed off on physical IK is still a work in progress and will be released along with the new interaction systems sometime next year.

We will post a progress update about the new interaction systems later this week or in the next. We have some very exciting things we want to share with you. Great progress!

Thanks to all of our patrons for supporting the project. It is your support that makes all this possible. We cannot stress enough how important it is to us and how grateful we are to have you as our patrons! Thank you all, so very much!

We hope you will enjoy this build!

All the best.

- FurryVNE Team

Files

Comments

Razerfang

Rar rar she looks fine and awesome work too :D

Craket

Yeah buddy! Not much time for fvne these days but I defo like the new assets!

rugarou

Any ETA on interaction system? Q1,Q2,Q3,Q4? Content is nice, but I'm actually far more concerned with being able to make scenes than I am with having content.

Heinz Holger

If you ever find yourself adding to the repertoire of penises, this might help: https://www.furaffinity.net/view/1529048/

yiffalicious

Interactions is our highest priority! The purpose of content builds is to be able to offer something during this development period. While we may fix bugs (that are patched into future interaction build as well), all other development time is going towards interactions. That's why you don't see new features atm, only content. As for estimated release of interactions - it's difficult to say. Our entire philosophy during the development of FurryVNE has always been to make long term decisions. We coded ourselves into a corner with our previous project, so this time we're not taking any shortcuts. It's an arduous and difficult path to go, but in the end it will be worth it. As the project is getting closer to a full release, not only reaching feature parity with previous project but also going far beyond, I'm convinced others will come to see things the way I do. With this project, we're not aiming to create some experience that you consume and that eventually goes dry. This will be a whole platform of its own and a dynamically evolving system that we intend to keep alive for years and years, perhaps decades. Few projects have this time frame in mind, and I think that's what makes us unique in many ways. But building a stable system for such a time frame comes with its own challenges! Most have no idea the amount of work that goes into something like this. I might add once again that almost everything in FurryVNE is custom built! From experience, I know how elusive release dates can be. That's why I have, over time, grown reluctant to issue them. In the end, the only thing we can do is work, and as long as we're making progress, we'll inevitably get closer to our goal. And we are. Great things coming up, stay tuned!