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Hi all!

A patch build fixing some issues.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

You can find the download here:

>>> CLICK HERE TO DOWNLOAD <<< (<--- for patrons.)

Thanks to all of our patrons for supporting the project.

We hope you will enjoy this release!

All the best.

- FurryVNE Team

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Comments

Bardo_AD

So far, so nice. But why doesn't the ball inflation stay in position? Everytime I change it and change to another part or to the pose, the inflation disappear. Only if I go back to the inflation menu, it's inflated again. Did I miss an extra option or button for this?

yiffalicious

Hi there bangerhead! Balls inflation is for configuring what the balls would look like when inflated, but there is currently no slider to put the balls in that state! It will be implemented together with interactions. Hope that clears up the confusion. All the best. - odes

Bardo_AD

I hope this feature comes with the next update ^^ I like my balls big

Yobama

Is it possible for you guys to share the BodyType as a custom offset file? It would be handy for applying more than one BodyType influence.

yiffalicious

Not sure what you mean? If you want to export kitsune as custom offset, you can do that from the custom offset object.

Yobama

Sorry, for example, If I want to apply bt_m_musclar and bt_f_chubby in BodyType to the same character, is there a way to do it?

yiffalicious

It wasn't designed to have multiple body types at the same time. You could however export the character as custom offset with one body type enabled, then import it back in and apply a 2nd body type on top of that I suppose.

TheOnlyPlace

Would it be viable to add multiple body type blending as feature? That would be wonderful to have.