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Surprisingly, Unity's built-in render pipeline (the one we're using) does not support transparent objects receiving shadows. This is a major problem, since it essentially means any transparent, indoor object would be lit as if outside, even when it's inside. Clearly, that is not a good thing!

This is a problem that goes way back, and has always caused headaches. However, now when we're implementing clothing, we knew we had to solve this problem, since we want users to be able to create transparent garments (ones that are properly lit indoors!).

https://gyazo.com/44e2832d8b1b79464ae64b6c9d69b7e7

Here you can see how it compares to Unity's default behavior:

https://gyazo.com/f971124ee020737a01894bebe790d644


All the best.

- odes

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Comments

Serge Bybin

you guys amaze me everytime, for a furry game this has more tech then some of yhe best pornographic games or even some other very good games . this makes me so happy to know that my money is going to a good cause !!! :))))) keep doing the amazing work that you do <4

Craket

Woah, hey, transparency? That gives opportunity for sunglasses and stuff as well!

Anonymous

Glad you got around that headache! It's a hassle, but it'll make the end product better. Very excited to mess with this; can already think of a few good ideas.

Anonymous

translucent clothing? wow, I'd be pretty impressed