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Bones are very useful for creating animated characters, but on their own it's not enough for the best results. Using drivers, we can tweak the behavior of the mesh to increase the quality of the deformation. Here's our custom driver system in action inside Unity. Hands https://gfycat.com/SimpleCookedIlladopsis Ass https://gfycat.com/UltimatePolishedAnhinga Tits https://gfycat.com/EnviousDiligentCuckoo Giraffe is the first character to receive this treatment, but all of our characters - future and past - will be upgraded with this tech.

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Comments

Lemalas

I am going to marry this engine

Anonymous

Question: as these improvements are developed, are they implemented into the current build as updates or will they take place in subsequent builds? Thanks, everything is looking awesome!

yiffalicious

In subsequent builds. Our updates are really just new builds of the game. The app will check if there's a new version available and notify the user when there is.

Shadow Drake

Amazing how much a difference that can make ^_^ Curious to see how the shoulders will react with this now :P