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Poll

Problem with character exports?

  • Export works for me 59
  • Export does NOT work for me 4
  • I have not tried exporting a character 36
  • 2024-05-05
  • 99 votes
{'title': 'Problem with character exports?', 'choices': [{'text': 'Export works for me', 'votes': 59}, {'text': 'Export does NOT work for me', 'votes': 4}, {'text': 'I have not tried exporting a character', 'votes': 36}], 'closes_at': None, 'created_at': datetime.datetime(2024, 5, 5, 16, 11, 40, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 99}

Content

Hi all!

Do you have issues with exporting characters for interactions?

We are aware some users had issues in the past. A few releases ago, we made some changes, hoping they'd fix the issues. We haven't really heard much since then, so that's why we're asking.

If you still do have issues, can you please send us your Player.log after trying to export a character?

Player.log is located at "%USERPROFILE%\AppData\LocalLow\FurryVNE Team\FurryVNE\Player.log" (press WinKey + R and paste that string). You can copy its contents and upload to pastebin, and then send us the link.

Thank you.

All the best.

- odes

Comments

Biscuit

It would be really nice to have the export file save start in %APPDATA%\FurryVNE\Characters...

No one

I had an issue with exporting before where the progress would be stuck at 0% and I was forced to forceclose the application. I wasn’t sure why it did but I solved the issue by running the application as an administrator. It never failed afterwards.

yiffalicious

Can you share your Player.log after not running as administrator? (I.e. after causing the issue.)

Roger Bond

My issue came from trying to load someone else's interaction. I put the character files in several different save/cache locations, even added them to the interaction creator in-game, but every time I try to load the interaction it says something like "characters can't be found, are they in the cache?" This was with the previous build. New build doesn't even recognize .fvne_compiled_character files.

yiffalicious

The compiled character files are tied to the version in which they were created. So that's probably why. A lot of this stuff will get easier/better once we get cloud going, as that will essentially handle all the compiling.

qwerto

It works flawless.