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I wanted to work on page 52 & 53 of TACS 2 today, but I had to drive my gf to an appointment and my mother to collect her car from inspection after. Due to that timeloss I didn't have that much time to get started on those pages.

I instead focused on finishing another animation I used to test things. Even more effects, my PC is slowly reaching a limit xD

This time I used the background from the original file, no random fillups anymore and used the character sheet creator once again (this is where all the weird spots behind the moving parts come from.) It's still decent and pretty cool/hot to look at, based on the knowledge that I didn't prepare any cutout files and started with a still image ^^

Random site note: You can connect your favorite image editing software to this engine and make "realtime" changes to the image files. That way I was able to erase some of those weird spots and make it look better. Once you save it automatically updates the texture in the engine. Next time I should try smoothing some of these weird spots, might give better results ^^

Also the first time using two character skeletons, worked out pretty decent. It's also the first time I've been layering puppet animation on top of each other. Body movement, 2 hand movement animations and the dick jerk. The last of the animations I mentioned is a bit wonky, same for the body movement where one of the legs jerks a little. Also need to improve my timing on expand/contract animations and try harder on synchronizing some animations. It's pretty obvious on some parts, on others it works well.

I also animated the transformative glow behind the characters this time around, pretty happy with how that turned out. Used some rotation transformation to make their tongues wrestle, also a pretty decent result.

Added some wave motions to the fluids to make them look a bit better and less static.

That's it from my learning progress report. Getting better and better, trying out new stuff but there are still some things that are wonky and need improvement ^^

I can't animate overly complex stuff with a lot of characters else my PC dies, but I think for the stuff I'm doing it's enough ^^

There is also a way to work with texture channels, meaning that I can animate changes in my character sheet. So If I pre-painted a blinking animation I can implement that into my character sheets as well. Same goes for transformation steps in that case! Fading from one TF stage to the next. Maybe I'll try animating a simple TF next to test the waters ^^

Tomorrow I'll be focusing on TACS 2 tho! No appointments, no nothing so it should be smooth sailing!

Have a nice day everyone and stay safe!

Aron

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Comments

Cole jones

Great job animating this especially the lighting effects that must have been tricky.