Muscle Fantasy update (Patreon)
Content
I took this week to modify the game, cut the fat, improve perfomance, simplify the code. Non-essential things like the inventory icons, gear HUD and graphics with alpha were completely removed. Things are smaller and faster now! I tested on phones and tabs and it works great so far!
One important change was in the battle system. Now there is only one character in the screen rather than two. It may look like a serious downgrade but after making the sketchs for third muscle level, the windows got too small for them. Reducing the graphics to fit in half of screen reduced the impact of their big size. SO! Voi la! Now they have all that space to ocupy! And the battle is still functional!
Try it:
http://reddypics.com/musclefantasyPC/
I am still testing these changes, you know, you move something here and something over there explodes. Tell me if you find anything weird.
I am also doing the layouts for the rest of the rooms. Looks like 45 rooms will be the right amount! I don't want to make a save system and unlockables, you can play and finish the game in 15-20 minutes. It will be longer if you take your time appreciating every piece of graphic(please do!). And there will be 9 characters with two endings each.
What do you think of these changes so far?