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As I explained on the previous post, the project is passing for a little redesign. I am reducing the scope but trying to keep the same content featuring muscle growth.

The changes are:

-The roster now contains 9 characters: Knight, zombie, slime, Elf, gladiator, orc, beast, witch and queen. The Snake chef, Dragon Empress, Demon courier, angel cop and Golem cosplayer were cut.

-The victory stances are removed for all the graphic sets.

-The secret labs will be replaced by Muscle challenge rooms. There will be three on the game: Spike ceilling trap, rock boulder and another one. Finding these 3 rooms will enable the third muscle level.

-Gear system removed.

-The attacks on the third muscle level will be replaced my muscle flexing. Yes, their muscles will damage enemies!

-Every character will have two endings: Good and Evil. They will triggered by the choices of the player.


That's it so far! I am just removing the gimmicks and nerdy features. The smaller roster hurts my soul but after the game is complete and its still running tight and loading fast, i may try to add them back!

I am keeping the three muscle levels for each character. This is a must in my book.

The next stage is to create the rest of the rooms for the entire game. The 1st act contains 16 rooms/scenes. I want to make more 30, making 45-50 scenes for the entire game. I think its a good size. Maybe too much?

Well, we'll see. Stay tuned!

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