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You can see the last version on  http://reddypics.com/fantasy/

You can see our heroine in her full glory now! The 1st muscle level(normal) have a couple more of graphic sets, I am still figuring out the rest.

What's new?

-I modified the hud a bit

-Added the stats of the hero and the enemy.

-I polished the battle mechanics, added a chance factor in the initiative, attack damage and others things

-In the end of the round(after both characters attack eachother) you have 3 choices, continue the fight, transform(not ready) and escape. Only in that moment you can use the health and growth potions.

-To escape the battle, both agility stats are tested against eachother and if the player win, she runs away. She loses the battle but the game continues.

What's next?

-Implement the shop

-Work on the zombie maid graphics, our official first enemy

-Implement boss battles routines


What do you think so far? Ideas? I am still struggling with the HUD. Black its the best background, easy to the eyes. We just need to set a mood for the icons, labels anf fonts. The work continues!


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Comments

Gwahar

Nice knight

reddy

I think I should make her a bit more sexy. Maybe a armored bra on the place of a chest plate.

Anonymous

I don't know why, but the design of the knight reminded me of Megamen

reddy

When I was coloring her, I found gray too bleh. I like it.

The Alternate202

Very cool that you were able to get the animations in there so quickly! The "back and forth" combat seems like it'll provide plenty of opportunities to use those health potions we can collect. And no doubt it'll be even more fun once the muscle growth is added (as pretty much everything is!) XD Plus the random factors should also add to the replayability a bit. Looking good so far!

reddy

I am adding more features to combat to make it more dynamic. The last touch would be the implementation of special moves or magic spells. I am thinking about it carefully...

Anonymous

NOOOOOOOO!!! GREEN EYES!