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Content
I am glad you guys are willing to see the new take on my future projects!
This new "way" can be used in any project, it's like an engine for interactive novels. Anything I say! It's true, any story can be represented using this paradigm.
In the example above we have the basic elements for this engine:
-We have the health meter(the hearts), the number of times the player can fail. Can be restored through exploration
-We have the inventory for itens. Things like keys, cards, etc. You don't need to click to use them, once they are needed they will be activated.
-We have the special points which will used to upgrade your character. They are rewarded through exploration and challenges.
-We have the stats of the character, strength, stamina and agility. They are used for the challenges and they define the chance of sucess. Higher stats better chances. To upgrade the stat, just click on it and pay the special points required.
-Almost over! We have the game screen! Like Bali quest, you can click on things to advance the story. Now you have more options, giving you choices, some will make things harder but the rewards will be better!
-And the last element is the text area which will display the text(duh). There will be a portrait of the character who is talking and dialogue choices.
What do you think? It looks solid, doesn't? Of course, we can put more stuff, gear system, a map but it's good already for a start. Let me know what you think.