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Heya everyone,
So, this week I'm all focused on getting the last  sequence of event that I'll need for the last level done. It's a whole  complex sequence, both involving some mini-games and some scripted  events, so I'm progressing carefully. 

The key point of the  sequence is that you get thrown in a playpen, after being "brainwashed",  without any of the skills you gained during the game. Starting as a  crawling baby, you'll try to regain some maturity back, starting by  being able to stand ! 

For this sequence, I designed a maze-like room where you have to find matching shapes and bring theses to a puzzle board.  

Then, the next room is dedicated to trying to regain your running skill with a small lap around a play track.



The  whole deal is not supposed to be tedious, so I'm trying to keep the  rooms short. As I said earlier, the whole thing will only play once, so I  thing that by keeping it short and not replayable, this will feel fun,  novel and interesting rather that a tedious sequence. As always, I'm  very keen to have your feedback here ! 

So, I still have three  more rooms to design, along with some failures and other little stuffs. I  though it would be fun to count how many accident you'll get during the  whole deal, and depending on the number, regain or not the ability to  wear panties. I'm still open about that, I'll see how this can fit. 

After  that being done, I'll be basically done with the whole level logic and  flow, and it will be playable from the beginning to the end. But I'll  still have a lot of polishing to do to make it pretty.

With that all said, I'm back to work ! See you next time !

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john n

i like the idea of having consequences by failing to much . maybe even get regressed to the previous room i think thats a cool idea.