Update 14 (Patreon)
Content
Hey everyone,
I updated itch with the new release.
I'm quite happy about it as it strike a good balance between new content, with the whole university now open, a new side quest and a whole new way of unlocking diapers, and, as you'll see in the changelog, a massive bug-hunt and technical adjustment that came quite a long way down.
Of course, there's still a lot of things to be corrected and adjusted, but this scratched a few itches that were bugging me since a long time, which is quite satisfying.
On the minus side, I hoped to include a bit more diapers, using the new textures I got, but theses are quite hard to work with so I spent a lot of time polishing the first one, the little king. Next ones should be easier to get, and, hopefully, faster.
As usual,you can find the latest build at the usual link on itch (https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ).
And here's the changelog :
World:
The university is open during the day for players that progressed enough in the game.
This involve a lot of NPC moving around that were previously hanging around the campus.
Added an hidden passage to get back to the hospital wards after escaping once.
Unlockables diapers pack are now added to the world.
Corrected a few colliders to ensure the player can't easily fall out of the world (mostly in the city)
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Story :
The world change slightly as you progress the game. Once you escaped the uni at night, some area will changes and NPC will move around.
Added a side quest in the lab.
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Player:
Corrected a bug where the player's underwear or diaper would stay wet even after being changed
Corrected the behaviour of the continence system. Added a cap to ensure the system doesn't break after a certain number of accident and made the continence loss curve smoother.
Corrected a bug where the camera would snap through wall and object after the player move between area.
Corrected a bug where the player would keep his velocity after moving from an area
Corrected a bug where the Boy player would cause a freeze after fainting.
Corrected a bug where the player would continue to run even after pressing the run key back
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NPCs:
Corrected a bug where the city bar's guard would let littles slip through after warning them once.
Added a small menu when NPCs are following players. You can tell them to give you some space or even dismiss them if this doesn't impact a quest.
Corrected a bug where the NPC would drift away on some occasions instead of stopping
Mary should stop cloning herself and her city placement should now correspond to the story advancement.
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UI:
Corrected a bug where the GUI would broke after changing screen resolution
Settings are now fully savables
Added an FPS counter (you can toggle it in Graphics settings)
Added a camera panning speed setting
Achievements added related to the new diaper unlocking and the new school event.
Corrected a bug that allowed you to try to load an empty save file
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Items:
Added a new kind of diaper : Little king
Rewamped the way diapers are unlocked. To be able to buy indefinitely a kind of diaper to a vendor, you need to find the package and unlock it first. Diaper pack can be either hidden in some places or unlocked after finishing a side event.
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Technical:
Corrected a bug where the dialog manager would improperly reset after using the "back to title" menu button, resulting in some unintented consequences (shops not closing, events not triggering...)
Corrected a bug where the loading of a scene would preserve the scene state and cause sequence break
See this link to look at the bug list. Remember to go here if you're unsure on how to report a bug.
As usual, don't hesitate to send me a message or write down a comment if you want to share your feedback! Remember that you can take part in the current survey if you want to give your voice! Each reply help me gain data and hindsight about what's next.
I'm gonna take the next few days laying down the road ahead, and get back to you with my next plans. Of course, I'm staying in high alert if some gamebreaking bugs occur.
See ya!