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Heya,


So, here's the traditionnal hotfix release. Overall, no game-breaking bugs were reported, so that's a very good point. The only  structural changes are as follow :

  • Corrected a bug that prevented the teacher to correctly match up her definitive position in the back alley
  • Scraped up a condition that was making talking at least once to Jason required to progress in the game, so you can totally ignore him if he's bothering you.
  • Added a "Skip First Level" button in the debug panel so thoses who don't wanna start over can get straight to newer content.

Other than that, my fear that the level was really heavy was justified. So there's a lot of smalls, minor technical changes in the background that I've made the last few days. It doesn't correct everything, but depending on your hardware you should see a significant improvement in performance in all the game. 

For thoses interested about the technical details, basically every frame the game is sending via your CPU an order to your GPU to draw things in the game. What I didn't expect is that every small light can rebound and multiply that order exponentially.  So in heavy-light area (like some places in the hospital), everything goes a bit crazy and the framerate tank. 

I changed things here and here a bit to help your computer cutting in half thoses orders. So, performance should get better. I'll continue to improve that side as I'm going to be sure the game is optimized. This is very important to me.

As usual,you can find the latest build on itch (https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ).

I'm eager to hear back from thoses who got performance issues in the last build, so I know if this is working !

Okay,  back to work! I'll give you my detailled roadmap for december next time. See ya !

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