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Hey everyone,

So all is left before the update is filling up some NPC with dialogs ! All of the main events are in place and working, and I'm only left with some fillers dialogs for background NPC. It's still a little work though, because each one need to have all the states accounted for.

So today I wanted to focus on a little GUI panel that I created : the to-do list. I got the word from some of you that at some part in the game, you can feel a bit lost. The best example for that might be right at the start, when you have to seek the clues about the missing sister.

I put together this to-do list to allow you to track exactly where you're at for theses specifics kind of objectives, so you know you're on the right track, and when you're done.

My current idea is to spawn this list only on specific bottleneck where I know peoples might get lost, or when you have to complete a specific number of action to allow you to advance.

I'd love to hear your feedback about this. I'm personally against enabling it at every point and turn in the game, because I feel like this broke too much the feeling of exploration. So, if you feel otherwise, don't hesitate to share it with me.

Next post will probably be the update, so stay tuned for it! See ya.

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Raven Night

Three things I would like to suggest 1st if possible could you include a notification in the in-game checklist if the quest and/or side quest is unfinished so no one goes on a wild goose chase trying to do or find something that isn't fully implemented yet. 2nd would it be possible to make collectibles bigger or have some kind of icon to make them more visible from a distance, a checklist is a great start but the items themselves can be rather hard to spot given their size so something that makes them easier to spot from a distance would be a big help. Lastly would it be possible to have a detailed guide for the games available quests

ABDLSwallow

For the first point, I try to always put a dialog at the end of a quest line when there's nothing more yet. I'll double check if there's some missing. For the second point, it's a good concern. Part of the game is to find things like that but in some case like a very small thing I understand it can be tedious. I'll think about it. Lastly,I can compile some sort of walkthrough but I wonder which format is the best. Maybe a wiki or something like that? If any of you have a good idea, I'll take it.