"Hang on.... Emily" Remake and Update on things (Patreon)
Content
I just managed to upgrade my animating skills by another little bit today and wanted to share with you my progress. ^_^
This morning I remade it with the same settings for almost every render I made so far and for about 2 seconds of animations it took............
....... 1 HOUR 35 MINUTES.
O_O"
So I considered doing only animation with that last quality I used, knowing it's not the best but happy that it takes only minutes to get done when I click Render.
Unhappy about the quality loss though, I looked for another solution and leveled up my Animator skills, until I tried it again and managed to reduce rendering time from 1.5 hours to just 6 MINUTES!!! :D
Still, animation is pretty trick to get right, and even basic stuff seems daunting most of the time (or it does at first, I guess..) so don't expect me to start making entire movies lol..
However... like I anticipated when giving up on that cursed ballooning system that makes me only produce a 7-15 minutes video per month (plus all the extra renders and stuff), I want to start focusing again on game making and escalate my products from mere "interactive visual novel" to "proper point and click giantess adventure" with events, an inventory (where you keep your teeny tiny needle sword, leaf hat, thread rope and breadcrumbs), puzzles and all the stuff you can expect from mini games.
This obviously takes time to make (and LEARN how to make), and as you know I am a one (tiny) man army, without a team of programmers that specializes in different tasks.
I'm still going to make linear stories as well of course, got too many good things going on to give up on them, but I will slowly move my entire attention on gaming (which I'm sure you will considerably prefer once you get a taste.. 😉 ).
That said.. I hope you enjoy these new little nightmares I started to release and that you'll leave a comment with your opinion and what you'd like to see next.
Later!
-Tony