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MOD No.136 | for Honey Select2

This is the HS2 edition of my [DXXXNails] mod already available for HS1.

Foolboy's DELUXXX Nails not only offer multiple new & refined nail shapes for your characters to wear, it also supports extended material capabilities, with sophisticated standards for UV maps and mesh parts, opening extensive options for artists & usage of RendererEditor.

This very first version contains just two nail shapes for now, both in two variations each. Additional shapes will follow at a later time, depending on overall reception and feedback. As for now and like always, nails are placed in the gloves category, though through respective plugins, they can also appear in other categories. I assume same goes for HS2 (╹ -╹)?

  • new clothing - gloves category

    • Deluxxx Nails Type-A:
      Slightly above average length, meant to be the new standard for normal nails, round tip

    • Deluxxx Nails Type-A +Layer:
      Same shape as normal type A, but with an additional layer slightly above the nail, meant for PNG pictures with transparency (via RE), so you can add sticker onto your nails (advanced options)

    • Deluxxx Nails Type-B:
      Longer than type A, but not too long, round tip

    • Deluxxx Nails Type-B +Layer:
      Same shape as normal type B, but with an additional layer slightly above the nail, meant for PNG pictures with transparency (via RE), so you can add sticker onto your nails (advanced options)

  • All nails have a blanc standard material based on a simple gray texture, which you can colour in chara-editor by default, also adjust polish/metallic appearance, aswell as apply a pattern on top (HS2 specific feature)

  • All nail layer have a "invisible" basic material as a placeholder, only to be addressable via material editors (like RE) in Studio

  • With an material editor (like RendererEditor) you can select every single nail and/or nail-layer and color them separately in StudioNeoV2. Remove (empty) the main texture, then colorize the nail. In case of the layers, you replace the main texture with an PNG sticker.

    • A set of sample stickers is included and can be applied via RE, you'll find them in;
      .../ [FB]Textures/[DXNails]/[FoolBoy]/[Layer]/...

    • Also included is a set of textures for a snake-skin material, as example try the normal-map in _DetailMainTex, makes for a nice effect (though the issue described beneath affects this too)

    • resizing the layer sticker via RE somehow doesn't work "traditionally", apparently only via texcood you can change size & position, it's not ideal and i don't know why it behaves like that, maybe there are better in-studio material editors for that, i don't have that experience with HS2 yet â•®( ̄▽ ̄"")â•­

  • The [FB]DXnailUV file in the attachment contains the UV layouts for each current nail type in a 2048x2048 resolution. Those layouts are also applicable to the respective (nail) layer type. You can use a lower resolution, 1K (1024x1024) to spare your potato, or 4K for overkill, it's up to You. Use JPG/PNG for main textures, PNG for layer.
    Please refer to the following folder structure for placement of your textures;
    game folder/ BepInEx/ Plugins/ RendererEditor/ Textures/ [FB]Textures/ [DXNails]/ [your folder name]/ ...

  • Here are some sample usage-videos i made for the HS1 version, the same concept roughly translates into HS2 too, so i hope they are of some help and can convey some basic idea.

  • 🛑 Should any sort of issues occur, please report on our 🥽tec-support channel on discord

everything Honey Select2 & Studio NeoV2 ▶▶▶
HSPE - recommended for advanced control
RendererEditor - i use it for material changes in Studio, i don't know better ʅ ( ․ ⤙ ․) ʃ

  

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