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You can see the completely rebuilt Quest Engine in any session, which is guaranteed to have way less repetition.  http://farragofiction.com/SBURBSim/index2.html?seed=20171031 


You can see the land test page, which we like to call DEAD SESSIONS.   http://farragofiction.com/SBURBSim/dead_index.html 


And there's a side project where you can make Dolls here: http://farragofiction.com/DollSim/ 


Future work will include integrating with ParadoxLands  's rendering engine, which will speed everything up while enabling rendered procedural lands.


Next up is the Alchemy and NPC updates, which will both flesh out the types of rewards Quests can hand out while adding plenty of sub plots and completely redoing how NPCs (like WV) work.

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