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Hey all!

Been hard at work on the new dreamworld which is really wearing its Yume Nikki inspirations on its sleeve I think. As I discussed on the discord, the closer the player gets to the bottom of the dream, the more abstract the worlds will get with the factory being the other notable example.

Getting movement and collision to work here has been kind of chore due to the isometric angle the tiles are at, but I'm making it work! 100% taking suggestions as to what the scene character should be like here as well. Right now I'm pretty much thinking of a living cubist painting, something like ENA if you're familiar, but I'm open to any better ideas!

More to come really soon!

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