Home Artists Posts Import Register

Content

Wow, this one was tough, but I got it done!

This build adds the rest of the trading quest as well as the the training scene with Vivian. This scene has a bonus though in that it has both a sub and a dom route. Some people expressed an interest in domming Vivian instead of the usual subbing, so that's what I did!

Next week is going to be a continuation of the main story and the path to getting the key to the lightning dungeon, exciting stuff!

Until next time!

PATCH: v0.35.1 fixes a number of reported bugs.

PATCH: v0.35.2 fixes an issue with the ember key not being able to be picked up.

SR-v0.35.2-PC 

SR-v0.35.2-Mac 

SR-v0.35.2-Linux 

This post was made possible by all of my generous (and attractive) patrons!

Files

Comments

Corvo Attano

Couldn't find any bugs so far - but I'm stuck on the part of the trading quest with the jeweled family brooch.

godspeak

Search the VIP room at the spa thoroughly! After that, maybe see if the salesman you bought the mask from is still there.

Anonymous

First serious play thru since ver 2.?. no bugs per say, but minor quibbles. First off, I didn't consult Ilrit before I tamed my first monstergirl. Ilrit showed up in the room and walked me thru the procedure, but still tells me to assign a room and then she'll help me everytime I talk to her after that. Second, Fee and the mayor spanking Keer'La - Fee asks the the mayor if her hand is "stiming". Second, when Keer'la is telling her reasons for staying, a section of her dialog repeats. Like I said minor quibbles for a fine game so far.

Anonymous

I have found most of the people for the trade quest, but I can’t for the life of me figure out who the toupee goes to. Can someone help me?

Anonymous

Another minor issue. I did not visit Prof. Hickory until I needed the recall lens. The dialog when I entered the store was what was needed for this quest, not the intro dialog. When I went back with the required components for the lens, the intro dialog played when I entered.

godspeak

New build should fix all of the issues you reported. Thanks for that!

Corvo Attano

Thanks for the hint on the trading quest - but it has a few little bugs. I'm pretty sure you have to sleep to spawn the shady salesman - waiting for night/warping to reset the area didn't let him spawn. Also when I talked to him again I had the option to buy the mask again and had to do it to get the dialogue for the jeweled brooch, which is probably because it's a ported over save.

godspeak

Thanks for letting me know. For some background on why the merchant behaves like that, his code is based upon the same code that controls monsters spawning only during certain times of day. In order to make it so that monsters cannot materialize in front of you at the crack of dawn, code that determines if they spawn or not is run before entry to the map in question. It does not run on teleport which maybe it should. I'm still working through options for this to behave better, but since there is no option in RPG Maker to check if an event is currently within the screen space (so I can prevent them from popping in while you can see them), I'll have to probably investigate custom script options. As for the other issue, that is due to the save being ported over, but it shouldn't happen more than once. Thanks for the feedback!