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Hey all!

Been working on the chance goddess's realm this week and I've decided to make it a little bit more interesting than just a single room with the goddess in it. No, this particular deity doesn't like just handing things to people and would much rather let the dice decide the fate of her worshipers. That is why I decided to make this segment a procedurally generated dungeon with a new special guardian monster that can only be found here! I'm not sure if I'm going to allow the player to catch this one though, it may end up being a similar situation to how the bandits work earlier in the game, but we'll see.

Anyway, see you next week for another update!

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Comments

Monkeytoster

Does the all stats boost vial actually affect gatcha luck? Because I have tried that and had some luck. But just spending hours doing the gatcha sucks.

godspeak

The stat vials do not affect the gacha machines. There is actually a mechanic which specifies one gacha machine as "lucky" which will try to get you cards that you don't already have, so switching to another machine if one isn't paying out much is a strategy. Ultimately though, the gacha stuff is supposed to be optional, but I understand that people are gonna want to do it anyway because so much content is hidden behind it. Perhaps I will place cards in the world as rewards for exploration.

Monkeytoster

I thought so, but I've just switched around time and time again. I know it's not the focus.

Jean_

Nice preview, but the fact that the carpet as the same pattern that the one at the inn of Shining give me a bad premonition about this place... Well I like it though. However I need to say to the godesse that I didn't reach her trough dumb luck but trough sheer whaling, spending more than the GDP of Switzerland