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Hey all!

This week, we've got the bandit woods mini-dungeon going in which features not one, but two enemies to punish! These ones, however, aren't monsters, so Fee opts to do the deed right where the battle was fought. 

Additionally, you can now visit the town for the water zone, albeit things are a bit barren right now since I still need to add more townsfolk. The inn, shop, talisman shrine, and warp obelisk all work there though, so the infrastructure is up. 

Last addition is the level 3 upgrade for the Silkfang which allows Lishari to stay with you and for you to capture and keep water zone monsters, although the latter of those things will be coming next update. 

Final things:

  • Monsters now leave gifts if you release them at 8 mood or better (this will get a full treatment soon and will be the primary thing used to further your relationships with romance targets)
  • Stonefiends are now easier to tame (I had a few people mention a while back that stonefiends are too tanky in the taming department, so they're squishier now)

SR-v0.9-PC 

SR-v0.9-Mac 

SR-v0.9-Linux 

This post was made possible by all of my generous (and attractive) patrons!  

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Comments

Anonymous

Hooray!

Corvo Attano

Love the new update, and I love the new animations for our two new enemies the most. The only bug I found was the text saying the vanespire area is incomplete is still there for some odd reason. But I would love if the bandit enemies could punish you, especially the boss.

godspeak

Thanks for the bug report! Should be fixed in future versions. As for the bandits, they kind of leave the story after you beat Chikara, but Chikara is a romance target, so you'll definitely be seeing more of her.