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Figured you'd want to be informed on what's expected for next months patreon release!

First week of April is the Target

- Added Barnacle Effects (Fade Out on Screen when Eaten) & (Red when death occurs - MP Needs this) 

- Added Better Navigation Code for Talkmonster / Removed Incorrect navigation code from zombies that caused them to run in place

- Added Advanced Options Menu to provide Hud colors & feature on/off switches

- Added Classic+ Maps to provide full Normal Half-Life playthrough

- Added Scientist body supports for Classic+ maps only

- Added Clientside DLIGHTS to Glowsticks & Gauss Weapon

- Added Clientside ELIGHTS to Glowsticks & Guass Weapon (Attachment's - Great Idea from MMOD)

- Added Tiny Flame (env_fire) effect to small particles from Grenades

- Added DLIGHTS to tiny flames

- Fixed USAS12 to properly use explosive rounds

- Changed USAS12 Explosive Sprites

- Removed extra precached models from various code pieces

- Added Gauss DLIGHTS & Gauss-Shot decals to weapon_gauss

- Changed EGON Sprites

- Changed HGRUNT to have Armor values (Player can shoot away armor) (Great Idea from Max Payne Mod)

- Added Islave spr effects where attack ends

- Added Islave sparks on ends of effects (Great Idea from MMOD, but different)

- Info Player Starts (In multiplayer only) makes a 2000HP func_breakable wall on trigger_changelevel within a 500 unit range to prevent going through the wrong level. Weapons can be used to break and utilize changelevels if needed

- SaveStations now provide a Hard-Save

- Launcher was updated to allow "-quicklaunch" options to allow game to skip steamworks batch copy & intro

- Batch copy improved to allow spaces in filenames (Issues with X86 Program Files) - THANK YOU BLACKHAND!

- Batch copy changed to use hardlife_addon folder instead and utilize the "Allow Custom Content" checkbox to utilize steamworks content. Model replacements work without any reported issues.

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