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Hello - We are pushing update for the 30th for everyone - Patreon users will have an included techdemo map and medkit weapon (explained in changelog)  we are creating and will continue updates on a monthly basis for Patreon users only . Other users will have to wait until a situation like this happens again where we feel the need to update closed beta.   Most of the new patch list includes - Barney no longer reloads twice 

- Barney does not forever loop victorydance
- Barney now can punch if within range
- weapon_heal finally makes its debut (A work in progress at this time
- Includes 4 Versions of Modes which are being tested)(PATREON VERSION ONLY) - If you are full on medkits you will receive weapon_heal to heal later (5 medkits max) (PATREON VERSION ONLY)
- Egon has been multiplayer lag fixed
- Flashlight in multiplayer (from testing) shows no longer flickering (if more people possible flickering may happen)
- Can be adjusted with sv_flashlightdecay #
- Kingpin sounds added
- HARD_1A3 Sound & BSP Changes
- HARD_1A2 , HARD_1A4G , HARD_1A4I, HARD_1A4J, HARD_1A4K, HARD_2a2C, HARD_2A2D, HARD_2A2E (Included changes and fixed for multiplayer function)
- Crossbow Revamped / Sounds / Model / Programming
-  Maintenance Gas Mask model revamped
- monster_bos_dead (Dead Props) now use animation's they are supposed to (Randomly)
- monster_bos_dead included maintenance skin 1/2
- monstermaker brush version (spawns within random area of brush , cannot have intersecting brushes & edges should not be close to area's that do not fit a human hull size
- Intro now included (Like Old Times) PS : Pressing ESCAPE causes it to pause
- Assassins now have test lasers  
- FGD Updated with new entities
- item_security model swappable via map (FGD Must be updated)
- Obviously much more fixes that I can't seem to remember at this time   Also planning on having an event tomorrow for multiplayer testing , it will be posted in the events section New password will be given on the Patreon website

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