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Hey Patreon members! 

I've added a little intro to the Hard-Life launcher. Hopefully works for all of you. If you have any bugs on your end please let me know. I feel it's a bit of a nostalgic touch. Interview Part 1 should be out soon since there was a lot of audio issues I've been attempting to get it sorted out somehow. Might just have to scrap saving the audio and push the content for you guys. It's just taking too long.


The new September branch password is : johnwoojohnwoo


On another note here is a mini-changelog of some important stuff , more ingame functionality and stability pushed across entire game. Please contact me @jonnyquattro for any issues!

  1. Added the ability to not-crash when loading a model that does not exist in-game. (IF YOU FIND THIS PLEASE WARN ME)
  2. Barney's consistent loop of victory dance has been fixed and will no longer occur (this was my fault)
  3. The proper Hard_1a0 maps were pushed with added brushes and minor aesthetic differences (which you may or may not find) - I don't want to ruin it
  4. Changes have occurred to the following maps - hard_1a0/hard_1a1f/hard_2a1/hard_2a2b1 - Which are unlisted as of now to allow players to find / spot differences on their own\
  5. Known issues - Multiplayer func_tank in multiplayer / changelevel on last hazard-course map

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