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Added a couple of Gifs to show differences in layout and potential ideas we may stick with in power-up (Will upload more soon) . We also have multiple texture issues especially with the track textures not lining up correctly - each must be adjusted individually & having to completely remake some sections . Some parts of Half-Life trusted that no one could tell the difference of a power node from far away... Or a pipe/cement sized discs just hovering in the air. 


New patreon password coming soon with a demo of this map. Stay tuned.

Files

Change of guard rail - Ideas Open
Extension of track - Ideas Open
Removal of blocking area - Ideas Open
This must be redone completely
Issue texture sections which take long to address

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