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Currently- Waiting on word back from valve on our ticket. What I'd like to do is go as promised and release something in December but valves got some holiday time so... waiting on our ticket responses to be sure we do this correctly as well as providing our correct permissions. (We're lacking some) . We've tried some experimental code bases such as HLXDM , Spirit , Xash and so on. We're actually going with spirit which is also supported under Xash (atleast to some extent as to running the projects myself) . 


So TLDR

Going with Spirit of Half-life Codebase (This only holds me up with changes, MAPS PROGRESS UNAFFECTED)

Started changes this weekend already

Waiting on valve to allow us to release a early access

(Current Changelog of Spirit changes already)

⦁ Moved to SOHL code base (12/20/18)

⦁ View Model Lag by Step4enko / Nipples(12/23/18)

⦁ Removed Holster animations playing while changing weapons (not half life enough)(12/23/18)

⦁ Changed gamedescription to "Hard-Life Alpha"

⦁ Dlight effect added on monster_barney when shooting pistol

⦁ Dlight effect added on monster_barney when shooting mp5

⦁ Dlight effect added on monster_barney when shooting shotgun

⦁ Added shell ejection on pistol for barney attacks

⦁ added shell ejection on mp5 for barney attacks

⦁ added shell ejection on shotgun for barney attacks

⦁ barney resorts to body 0 when model is changed via mapcfg/mapproperties/fgd

⦁ barney mp5 resorts to body 0 when model is changed via mapcfg/mapproperties/fgd

⦁ barney shotgun resorts to body 0 when model is changed via mapcfg/mapproperties/fgd

⦁ barney has submodel types now working in SOHL base

⦁ barney blood decals on dead props are automatic now.

⦁ shotgun barney buckshot shells added

⦁ pistol/mp5/shotgun barney drop proper weapons. (fix)

⦁ barney shotgun ejection port was too low (fixed)

⦁ entity added  monster_barney_dead_random (will show up randomly and a random y angle with blood effects with random dead animations)

⦁ entity added monster_barney_random (will show up randomly and a random y angle)

⦁ entity added monster_barney_mp5_random (will show up randomly and a random y angle)

⦁ entity added monster_barney_shotgun_random (will show up randomly and a random y angle)

⦁ entity edited monster_barney_dead, now has randomization of bodies

⦁ pushable random re-implemented

⦁ pushable boxes no longer pushed with might of zeus (e)

⦁ pre-gibs for breakables re-implemented sohl base

⦁ anti_changelevel entity (only multiplayer entity) reimplemented is sohl base

⦁ item_battery_super reimplemented into SOHL base

⦁ w_battery_super model added.

⦁ super battery , medkit added to precache of weapons.

⦁ removed hornetgun from impulse command.

⦁ func_wall_random reimplemented 

⦁ func_illusionary_random reimplemented


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