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Hello to my patient, dear patrons. It's embarrassing updating the patreon so late in the month, but if you follow me on instagram or twitter you know I've been hard at work on Ettare and sharing a lot there. 

Still, I want to reward the people who are basically paying for this game to be made. I am not exaggerating at all when I say it wouldn't be possible for me to make anything if it wasn't for your support. Free time is the be all and end all of creativity, at least for me, and getting patreon bux has been giving me the time I need. 

In a month or so my collaborators and I are going to have, hopefully, completed a small combat demo. It's going to be very small in scale: a few enemies to fight using a premade build (Ettare is an RPG after all) with a handful of weapons in a single location. I'm very confident in the abilities of @abmarnie and @WaterMuseum_  (both on twitter), my two collaborators who are making Ettare real. 

I am thinking I will post the demo here first. I want it to be available to the public at some point, but I think you guys should get the first crack at it. 

In future updates I'm going to show more of what they've been working on, to show you how Ettare is coming along. 

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Today I thought I'd show some of the animations my collaborator @WaterMuseum_ has been working on. He's been an invaluable help in bringing the models to life. When I've animated my stuff in the past with my pathetically limited skills/know-how, I've run into an embarrassing conflict between the finished model and the twitchy, shaky, vertex-tearing mess my amateur rigs put them through. 


Above is an example of the sort of nonsense I've made. 

For speed and fun, I've been using the site Mixamo to get the models moving. The instant gratification aspect of Mixamo is addictive, but the overall results aren't the best. The rigs move nicely for the most part, but I've seen the animations before. Since Mixamo, I've been spotting other games that seem to be using these Mixamo defaults and it has a sort of cheapness to it now, like recognizing a generic sound effect in a film. 

I swear I've seen this hopback somewhere before. 

With @WaterMuseum_, the models come to life with bespoke animations. 

I highly recommend you follow @watermuseum_ to see more of his great work, on Ettare and his own projects. 


Comments

Anonymous

I can't wait! So excited to have a combat demo at all!

Anonymous

There's a distinctive charm to the somewhat stopmotion esque stuff it feels like. Reminds me of the 80s terminator and Robocop monsters