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Okay so- yay, I officially finished with the movement code refactoring! Last week, I talked about finally finding the design solution. This week, I finished implementing and bugtesting it. Read these posts uncensored on subscribestar btw.

Also there's a stream starting in 30 minutes!

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.


What's being worked on?

P*netration. P*ssy angles. Pulling out, hole-swapping. That's the general set of next steps!

I'm very happy to be officially done with this grueling period of development. ~1500 changes in the final commit, all for making the basic movement code fit into the complex needs of the engine.

I'm proud of finishing it, but frustrated that there isn't anything new to show off. Like, how do I even explain why a month worth of work went into making a basic feature do the same things it already did? Basically, look at the previous gifs I've posted (mostly on subscribestar to avoid censoring). That stuff? That all works again, but this time it actually works.

Multi-d*ldos

I suppose the big new thing is that this new code allows me to set up as many p*netrators as I want on a single orifice. Since repeated mechanics on a single body part now spawn their own game entities, there's no limit. There's still some work to do before that's fully usable though. But stuffing a pony full of many toys is now an inevitability.

For the most part, the exciting thing is that the engine can continue to grow in complexity without tripping over itself. Spawning new entities for logic and stuff is a game-changer... it just doesn't produce screenshots.

I know it's been dry for the last few posts. Thankfully this is the end of the core engine stuff for now. Back to working on full-on p*netration mechanics.

As a reminder, my Trello has the release checklist.


... and that's all for now!

Thank you all so much for following along through this. I can't fully express how incredible it is to have you guys supporting development. This'd just be straight up impossible otherwise. 

It's been a long journey to get here. Now, every time I hit a speedbump like this, it's excruciating cause I just wanna have a playable build already. Thankfully we're back to normal development again. I'll do my best to push forward quickly with the p*netration features. 

<3

Comments

YourMagnet_adult_version

I'm glad that you are moving forward and have already back to normal development. this is really pleasing. Good luck

Scrattys

Nothing for Android. I'm out