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This update is the first step towards much bigger changes that will add the main challenge to the gameplay. Expand your village and capture nearby land to get more resources and space to build more houses and make your army stronger.

The mod is attached to this post.

What's new:

  • Village Border! In survival mode, you can no longer build beyond the border. To expand the border, you need to capture adjacent lands. To do so, you must hire at least one warrior and have sufficient resources to construct an outpost.
  • The camera movement process has been modified. The previous method of using the sprint button + WASD will no longer work. Instead, while holding the sprint button, your camera will be unlocked, allowing you to freely look around and move as you would in normal creative mode in Minecraft.
  • The most waited feature! You now have the ability to teleport to a campfire. A new button has appeared on the left side of the user interface (UI). By clicking on this button, you will be instantly teleported to your village.
  • Bug fixes and performance improvements have been implemented, as per usual.

With the Fabric loader, mod installation is straightforward, but you still need to follow some simple steps.
Installation instructions: https://minecraftfortress.org/fabric-installation

How to play the mod: https://minecraftfortress.org/instruction

Versions:
Minecraft 1.18.2
Fabric Loader 0.14.11
Fabric API 0.66.0+1.18.2

Files

Comments

DemonScreen

Can you adjust the Tree Cutting? sometimes it doesnt take the whole tree and i have floating trees around my base ^^

minefortress

Minecraft has too many types of trees. You are right, I didn't cover all of them at once when initially implemented the feature. I will fix that in one of the future versions

Albert

What are you going to do about them jumping into water and getting stuck?

minefortress

Well pathfinding in the water in the most difficult part of the mod. I am not sure right now how I should solve that, but. I am trying different approaches. For example implementing the special Subsystem for the pathfinding specifically for water