Beta 1.2 - AI logic refactoring, New warriors behaviour (Patreon)
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This update introduces a major refactoring of the mod's AI logic and GUI system. The GUI is split into layers for better user experience.
WARNING: Breaking changes! Old worlds won't work with this update, consider creating new worlds to play with this version and above.
What's new:
- Refactored AI logic, split builders and warriors logic
- Added ability to hire 10 warriors for each warriors house (same for lumberjacks and miners)
- Warriors won't do anything without explicit command
- Refactored GUI, split GUI into layers: build and combat
- You can fight and build something in parallel
- After hiring Warriors you can't fire them anymore
Fixes:
- Pawns won't leave blueprints unfinished
- Pawns will eat immediately when they want
- No more mess when some of pawns is attacked: only warriors will defend the village, other pawns will run from attackers
- Warriors won't do anything without explicit command
- Professions won't reset after a world restart
This update starts series of updates that will bring more dynamic RTS gameplay. Including automated tasks and direct control over individual pawns.
Stay tuned!
Mod is attached to this post.
Or you can get it on curseforge:https://www.curseforge.com/minecraft/mc-mods/minefortress-rts
With the Fabric loader, mod installation is straightforward, but you still need to follow some simple steps. Installation instructions: https://minecraftfortress.org/fabric-installation
How to play the mod: https://minecraftfortress.org/instruction
Versions:
Minecraft 1.18.2
Fabric Loader 0.14.8
Fabric API 0.58.0+1.18.2