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Alright, I will start with the bad news. 

I have decided to postpone the launch of the update into next month. The reasons for this are mainly due to poor planning on my part. I had trouble balancing the end of DA,  pre-production work on my next game, and my day job. Things didn't align as well as I had hoped. I have been killing myself over these last several weeks in the attempt to release on time, but for my own sanity, I decided it was for the best to take my time. I haven't missed a deadline before and it has always been an expectation from me, and for that, I am truly sorry.

Much of the script is in place, including a pivotal scene  that I am especially proud of. I have purchased the licensed music, I need, and finished the art on it as well.  I hope that when you see it, you enjoy it as much as I do. To give you an idea how big this update will be I have 810 renders that are complete (that includes the frames for animations). Another 70 are waiting to have post work done. I also have about 20 other shots ready to be set up as a batch render overnight including four different animations. Every day that number will continue to grow. I wasn't kidding when I said there would be a lot of content. Of course, you will have to play through DA multiple times to see it all since there are several paths through the end of the game.

In other news, since I postponed the release of DA I had a little time to get some work done on the new game. The girl above is a new love interest that I'm looking forward to introducing to all of you. Meet Gloria Conner: Part-time Barista and Destroyer of Worlds.

Another thing. Expect a new poll for another custom render this month. I think Christina has not gotten enough love on that front.

As always stay awesome guys!

Philly

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Comments

Prometheus

“Part time barista and Destroyer of worlds” ... wow, that in itself is captivating. How the hell do those two things intersect? Sounds like there are some very interesting times ahead. Looking forward to it !

Israfel

New patron, just wanted to say that your use of dramatic lighting is outstanding - I can't think of any other adult game that comes close. Also, the skin detail that comes out in your renders is really impressive - any tips for aspiring creators? Finally, your storytelling is great - there were some moments that genuinely caught me by surprise.

phillygames

Hey, thanks, that means a lot. As for tips my go to for people just starting is to read up on real world lighting for photography. That will give your a good baseline to start with. After which u can start experimenting.