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Game Title    : Star Wars - Empire at War

Game Version  : 1.120.826596 x64 (Steam)

Game Sponsor  : Myself

Process Name  : StarWarsG.exe

Relevant Info : New Engine/32bits/RTS

Script Version: 5.0 AOB

CE Version    : 7.4

Release date  : 30-Nov-2023

Author        : Recifense

History:

08-May-2014: First Release

16-Dec-2015: Added quick production (s2.0)

03-Sep-2015: Release for version 1.120.644744 (Steam GOLD)

01-Dec-2017: Added Global unit Capacity (s4.0)

18-Jan-2021: Release for version 1.120.748742 (s4.1)

30-Nov-2023: Release for version 1.120.826596 (x64)(s5.0)

Features:

- Minimum Resource  [1]

- God Mode          [2]

- Full Shield       [3]

- Quick Production  [4]

- Used Unit Capacity[5]

- Some Pointers

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[1] For Human Player Only (default = 70000);

[2] Player's units/buildings Only;

[3] Player's units Only;

[4] For Human Player Only;

[5] For Human Player Only;

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[USAGE]

- Run CE 7.0 or greater;

- Run the GAME;

- Load game process "StarWarsG.exe" via CE;

- Load this Table;

- Activate the maint script  by clicking on its box [X];

- Now Activate the script of each cheat you want to use;

- Go back to the game and have fun.

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[HOTKEYS]

- See each table entry;

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[ADVICE]

When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.

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[INFO]

For Single Player matches/Campaign.

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[INFO]

Tested on Win 12 64bits

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Cheers!

Files

Comments

Anonymous

Hello dear creator, after update at 17.08 2022 ( ver1.121.786192) I experiencing game crashing while using god mode. When i attempt to destroy enemy base or AI tries to do that there is big chance game will crash. Cheat tab works at all. Dear creator shell we expect an update for cheat tab for game ver 1.121.786192 in the future? Thank you for your work, cheers!

Anonymous

Good Afternoon from New York! Today, Star Wars Empire at War just had the biggest update in years. They changed the game from 32 bit -> to 64 bit. This has resulted in not being able to active the script from your table. I play this game religiously and that's how I caught it so fast! I would greatly appreciate an update, Thanks :)

A117

I wish for an update ASAP for I love this game

Jonathan

Hey Recifense, Are you able to update it to the new version. I can also confirm with yesterdays update the table no longer works. Thanks,

Jonathan

I even tried reverting to the 32 bit version (Which can be done in betas) and engine still does not work.

Anonymous

You're awesome, Reci. :) Thanks a million!

ReppnKing Gaming

Please Do The FOC Version I Would Love To Use This With My Mods!

Anonymous

I completely agree, the Forces of Corrupion CT is essential for mods from this point onward since I think that most mods moving forward will be made for the 64 bit version because of more memory and less crashes. Also FoC has all the mod packs ;) I cannot wait to see when the FoC table gets done and hopefully will be able to support the FoC base game as well as all the mods :)

Anonymous

Thank you for the update, is there any chance of getting a pop-cap option for the FOC one?

Recifense Cheers

I have released the table for FoC without 2 features of the 32bits release. The was changed regarding POP. I have spent Saturday and several hours Sunday (today). Most of the time I spent trying to figure out the changes in Pop Capacity. I tested the table playing the skirmish land/space, Galact Conquest and Part of a campaign. I had success in all tries. That's why I released the table for you guys.

Recifense Cheers

I could have chosen to release it only if I have the Capacity issue resolved. So for, enjoy what you have. An issue was already reported.

Anonymous

Fair enough, I was not sure if it was just a feature of only the EAW one. Once again thank you for the update.

Anonymous

Thanks, I truly appreciate it! I tried making one myself but I had no idea where to start and your table drastically increases the fun I have with the game. It is easy to go into the game files and add more galactic pop cap to space stations to resolve that part being taken out, so its no worries. Thanks for all your work getting it to us quickly!

Anonymous

Great work on the FoC Table, I am looking forward to and hoping you will add the population cap for global and land / space units. I love being able to send 1000 tie intersceptors into battle ;)

Anonymous

Hi ! Thx for the update, I have noticed even with the God Mode ON, Concussion missiles still inflict damages vs battle stations. It's the only issue I have noticed for now.

A117

So you are working on the pop evetually?

Anonymous

For those wondering how to have unlimited Global and tactical population cap again: For vanilla game you will need the MEG file extractor (there are youtube videos to show you how) but for modded, the XML files will already be in the Data file of the mod. Global Population Cap: I found it easiest to edit the space stations themselves to give added cap rather than each planet. I edited the field below for my lvl 5 station to 10000. Search for this in starbases.xml: Additional_Population_Capacity Space Tactical Cap: I edited this field and set unit cap to 1000 for the faction I was playing. A great benefit to editing the files this way is that it will spawn the entire fleet, even if it is 1000 size, instead of the previous table where it only spawned in 100 and you could infinitely reinforce. Search for this in factions.xml: Space_Tactical_Unit_Cap Ground Tactical Cap: I have not tried to do this myself b/c time constraints but if I recall correctly it is in the markers.xml files and the reinforcement points have the "Additional_Population_Capacity" field you can edit. I will edit this comment when I try it out

A117

Please add pop cap back! the mods just aren't as fun without it!

A117

the whole reason I support you is because you are doing the trainers with options most don't do, so please add the pop cap back for global and skirmishes!

Anonymous

While I also am hoping to get the pop cap option back, being impatient will not make it happen any faster.

A117

I'm not being impatient , I would be less vocal about it if Refiense mentioned that anywhere that he'd get around to it, which he has not done which makes me think he can't be arsed to do it, but the lack of communication between him and us is quite honestly aggravating

Recifense Cheers

I am stuck on FoC. This improvement to x64 came with structural and algorithms changes in certain areas. In consequence, I am blocked. I spent 7 hours of this Sunday working on it. I am not done yet. Cheers!

A117

I don't mind having to wait, I do mind not getting updated about it, which you have updated it us, thanks Rec, sorry for being a bit of a pain

A117

Merry christmas and have a good one Reci!

Anonymous

Based on the issues you are running into, is the pop cap option dead, is it just something that will take a good while to get working, or is it something you won't know if it will work until you work on it more?

A117

Whaever the issues you are running into please fix the table! EAW isn't the same with that measly 10 cap limit in skirmish! I believe you Recifense!

Recifense Cheers

I worked on it on Sunday and Monday. I tried several approaches to find Max and current pop points. No success. But I am not done yet. Just need a break. There are other projects that I need to work on. 😓

A117

Take your time but most importantly life your life!

Anonymous

Any news about the pop cap option ?

Anonymous

I am sure you will figure it out eventually :) It just takes perseverance

Anonymous

Hi Im enjoying this mod but would you consider adding quick build? Im only concerned with quick building turrets on ground and space but quick building for skirmish bases would be nice too!

zhao

Whenever the full table for the FoC come out, I shall keep supporting you sir! Your perfect table, that great contribution companied me for playing through FoC for years, let me buy you some coffee or snacks when you're tired, sir. Cheers! :D

zhao

Could you please tell us if there is any possibility to add MapHack function? Thank you sir!

A117

please keep trying!

Max

I came here just for the FOC table, feels good to be able to use it again. Do you plan on updating your fearlesscheats page again or will you keep this here? Asking for the other guys there. Thanks for keeping working on this game.

Candy-Sama

Hey Recifense! There was a minor update today which broke the script, hope this gets updated! :O

A117

The infinite unit cap isn't work.

A117

Could you add it in so you could change the value for the cap yourself?

Anonymous

The infinite unit cap does not work, there are mods that allow 200+ unit cap, the previous cheat table set it so it was always 0. The in combat unit cap has no point to it anymore.

Recifense Cheers

Is your issue is for base game or for FoC? The base game is working as before (used cap is always 0). For FoC I use a different approach, because it is a different game. Instead of keeping Used Cap equal to 0, I changed the max capacity. There are 4 break points for FoC: one for Land Battles (planetary game), one for Space Battles (planetary game), one for Land Battles (skirmish game) and one for Space Battles (skirmish game), Are you using my last table for FoC?

Anonymous

I am using FoC, I probably am missing something really obvious...

Jonathan

The cap not working for me not in Skirmish and im using the CE70 download

Jonathan

StarWarsG_swfoc_v1-121-748742_Steam_CE70_S43-AOB_T41.CT

Recifense Cheers

Ok. I will release a new version of the table with a pointer to Minimum Max Cap during battles". I will do it tonight when back home from office. Cheers!

Anonymous

Thank you so much, you bring so much enjoyment back into the game for me. I don't have a lot of time in my life anymore and it is nice to run through the first part of the game quickly!

Anonymous

I am trying to use this table, but I can only seem to download it as an XML file and I cannot get it to work with CE 7.1. Sorry if this is a silly question, I am new to this.

Anonymous

Works like a charm, thanks for the update!