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The above picture, "Whisper," is an idea I've wanted to execute on for a long time. Two best friends go to the house of a wealthy mistress who they know has woman-eating pets. They tell her to use them as food, so long as they're eaten together. She loves the idea, and wants to vicariously experience their consumption. Here we see as she's just laid them down with only one thing they have to do in exchange. "Tell me how it feels to be eaten alive."

This picture took nearly 2 hours to render, because there are 3 figures and decent lighting. Add in preds? Who knows. 

I typically wake up 4:30-5:30am, and am straight booked through until the evening. I get maybe a couple hours a day, a couple days a week, to make what I make. What I put out is against these limitations: what my computer can handle, how fast I can make each scene.

So pretty much the main point of making patreon was to be able to get a new computer so I could make better stories, faster. Of all the funds I've received so far, I've spent ~$50 on the new dorpodon predator, the grabber predator, and a set. The rest is all just sitting on here, on my account.

I didn't actually think this would happen, but I'm approaching the point where I can start thinking about actually buying a computer meant for rendering. When that happens, the time per render will go down, and I'll be able to fit more stuff in each render, so I'll be able to create a lot more and better sets.

I don't have a specific computer setup in mind yet (any recommendations welcome), but I have been turning down tons of offers all the way through of people saying they'd pay more money if I'd put out more stuff. I haven't done that, because I can't. I just don't have the time or capacity.

So moving forward, I might be directing what story I make in a sort of commission-style setup where people who want to pay more can, to get the story they want. These collaborations are taking an excessive amount of time because the people I'm collaborating with take a long time to respond. Didn't really think this would be the case (it hasn't been that way in the past) but I still want to get those out next. Then we can see if that approach is worth it.

Anyway, I'm not sure exactly what the structure moving forward will look like, but it all boils down to getting a new computer so I can make more renders faster given the time I have to do it.

But until then, once I have a specific computer build in mind and these collaborations are out, I might let the people who want to pay direct the content.

So soon as that's covered, we snap back to normal, unless this new approach somehow proves more popular.

That's what's going on, that's what my constraints are, and that's what I might be doing. So if you have a story you've wanted to see/have been willing to pay for, especially if other people have, too, I might be open to a real commission-based setup for a short time pretty soon.

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Comments

Anonymous

I can make a few PC recommendations if needed. You need at least 5 hours of sleep a night. Any less than that over a period of time is extremely bad business on your mind and body

Anonymous

First of all, I really like your artwork. Reminds me a lot of Vorister. I like the focus on story and frequent updates. Lots of artists put out very little in a month. As a suggestion, <a href="https://www.pugetsystems.com/nav/genesis/I/customize.php" rel="nofollow noopener" target="_blank">https://www.pugetsystems.com/nav/genesis/I/customize.php</a> is where I'd start. Graphics designers are not usually good at building PC's. Do note for what you are doing you are going to want to do a little research and find the right processor core count and GPU for the software you are doing. Also, as you get more detailed, models cost more and take more time to render and use.

Anonymous

Depending on metabolism I would recommand about 7 hours unless you need to sacrifice sleep...

Krim

I would totally be open to commissioning you for some ideas I have.